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"MGS2 - How do you kill yours?!"

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Sun 25/03/01 at 23:14
Regular
Posts: 787
What's the best or most unexpected way you've killed or disabled someone in the MGS2 demo?

This is mine...

After assuming control of Snake, I made my way up to the top deck of the ship, outside. I was practicing the 'hold up' tecnique, and caught one of the guards at the corner of the gangway; he was facing outwards.

Then I made the mistake of putting my gun away, at which point the guy turned, punched me (well, punched Snake), and went for his gun. As Snake got back to his feet, I started hitting the punch button (circle) almost in a fit of panic. Three presses... punch, punch, roundhouse...

The roundhouse kick connected with the guard's chin, and sent him flying backwards, over the guard rail, to the deck below, screaming as he fell!

It was totally unexpected, and I sat there in amazement at what had just happened, with my jaw on the floor. I know it only sounds like a 'litte thing', but I was completely shocked;I did not expect to be able to get the guard off of the walkway in that fashion.

Any other 'novel' methods?
Tue 27/03/01 at 13:32
Posts: 0
thesox wrote:
> Have you all found the cardboard box? its wicked walking around with
> that on your head, as if the guards can't see you!!

There are two boxes a wet one located at the top deck of the boat (outside) and a dry one located in the room with the water melons.
Tue 27/03/01 at 13:30
Posts: 0
There doesn't seem to be any way to steal the terrorist's guns, but they would attract too much attention anyway. As for shadow of memories, I prefer more action than this game is supposed to offer. I'm sure it will be good though.
Tue 27/03/01 at 13:28
Posts: 0
Have you all found the cardboard box? its wicked walking around with that on your head, as if the guards can't see you!!
Tue 27/03/01 at 13:27
Posts: 0
am i right in saying that there are only 2 games available? the one you start with and the revolver? its a pity you can't take the AK machine guns off the guards - unless you all know something i don't.


Is anyone getting shadow of memories this fri?
Tue 27/03/01 at 12:41
"High polygon count"
Posts: 15,624
Hadn't noticed that!

I think there's a lot of stuff in this demo - and the full game, when we eventually get it - that isn't going to be 'documented' and that we have to discover for ourselves.
Tue 27/03/01 at 12:22
Posts: 0
Yep, tried that. Also thought about shooting the frying pans to make one drop off. That doesn't seem to work unfortunatey. I was looking forward to creeping up on a guard and clocking him one with a pan ;-).

I've also noticed that on the comms screen, you can change the view of the characters with the left and right sticks.
Tue 27/03/01 at 12:13
"High polygon count"
Posts: 15,624
devo wrote:
> But I've got to try making one guard fall on another!!


Has anyone actually vaulted the barrier and hung from an upper deck yet, and deliberately dropped onto a guard? That's very cool too!
Tue 27/03/01 at 12:08
"High polygon count"
Posts: 15,624
You need to drag them to the lower deck (the deck you start on) and up towards the front of the boat. There are doors in the barrier that you throw them through.

As with putting guards in lockers, once you get in the right position, they are automatically thrown over.
Tue 27/03/01 at 11:53
Posts: 0
I haven't had much chance to play this yet (and probably even less of chance for a couple of weeks - damn!). But I've got to try making one guard fall on another!! Hehe.

I know this came up earlier in the topic, but has anyone worked out how to throw guards overboard?
Tue 27/03/01 at 11:48
"High polygon count"
Posts: 15,624
> Also, when in a locker, if you push R1 too hard, he smacks
> his face on the grate! Ha ha!

This game definitely makes the best use so far of the analogue buttons on the DualShock 2.


> How do you hold someone up? I can stick my gun in their back but
> I can't make them drop stuff and start shaking.

That's cos they can't see where you're aiming! After you've held them up, you need to get round in front of them and use first-person view to point the gun at their head or groin.

Don't make the mistake I made and put your gun away, even if you're behind them... they 'hear it go back in the holster' (or so it seems) and will knock you down before going for their gun and shooting you.

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