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The soundtrack is nothing above poor, and the graphics are vibrant but mostly lack detail. The courses are, on the whole, poorly designed and incredibly short-lapped. There's a distinct lack of options, and battle mode is brought down by the awful arena design and unforgivable lack of bots. The gameplay is generally good, but too slow, especially now F-Zero GX is released.
This seems to mark a worrying trend for the series; this is worse than Mario Kart 64, and that wasn't as good as the original. Even Crash Team Racing, a PSOne game and a blatent rip-off, has better design in some respects. I see no explanation other than the fact that this was rushed out to give sales a boost at Christmas. Oh Nintendo? What have you done?
A shame. But these are first impressions, and I have only played about an hour and a half. Perhaps I'll grow to love it. At present however, it IS good, but only around 6-7/10.
> Damn, I just found the ultimate *SPOLIER*
>
> http://www.gamefaqs.com/console/gamecube/code/13206.html
>
> DON'T look if you don't want to find out every unlockable
>
> Lets just say, if you work *extremely* hard, you might get a nice
> suprise even after you get the Toad family...
What is this ultimate spoiler then?
All I can see there is Mirror Mode which I knew all about already, and some new Start Up screens.
Pfft. I've unlocked all worth unlocking. :-D
> Perhaps even
> more options like a free roam, a chance to experience all the levels...
Time Trial is perfect for that.
ARGH
I thought I'd get something decent for it...
NOTHING!
Although it was soooooo easy.
> And I'd also like to say I just unlocked the all cup tournament, and
> to get it I had to get gold on mushroom, flower, star and special
> cups on 50, 100 and 150cc.
Yeah, I just unlocked it, but to be honest, it seems like a waste of space (and time when you go through all 16 tracks)
Practice on the Baby Circuit - start to powerslide a bit before you hit the question marks and control the way you swerve. You can take the corner perfectly this way, and it helps you get used to them as well.
Another useful course for trying powersliding is the DK Island course, when you've finished going down the mountain and are back on the grass bits. Start to powerslide about half way between each of the two corners. This might seem a tad early, but trust me, it isn't.