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Well, maybe. I doubt it for some reason.
And part of me can't help but think it's all a ploy.
That's the worst thing you've ever called me. That stung...
> By the way Goatboy, what is a L33t Hax0r?
Elite Hacker
Er...Bell you stroker.
That's better, have to keep up traditions and stuff.
Another interesting game I intend to use is GTA Vice City, it's not quite what the Daily Mail\Express 'ban this sick filth' brigade would have most people believe, in fact from what I've looked at so far it's anything but that...
Damn, I really must get some work done today...
As you say, true intelligence would be reacting to a situation without being told how or where to stand afterwards.
It's like "The Thing" on Xbox, initially it has what appears to be AI, the characters get scared and need calming by talking or handing weapons over etc to bolster their confidence, but it's still a set programmed course of action/reaction instead of independantly reacting to something.
I think the closest thing I've seen to AI in a videogame was Black and White.
Sure, the game itself is a bit dull and too much micromanagement of villagers etc, but the creature AI is staggering.
It learns through being disciplined/rewarded what to do.
And it's different every time, my initial creature loved to eat cows, slept at night in the pen, enjoyed playing with rocks and was nice to all and sundry through positive reinforcement.
My last creature was a vegetarian, would shudder and refuse to eat meat if handed to it, danced to hip-hop but hated soul music, terrified villagers and would sleep whenever it wanted to.
Actions taught as an infant were retained, adapted and continued through it's adult lifecycle, it would choose when to feed itself, when to sleep, when to randomly destroy a house that was in it's way.
Would be worth playing from an intelligence point of view, just ignore the actual game story/plot/techniques.
For example, if in a game such as Delta Force Black Hawk Down one of your Ranger comrades suddenly threw down his weapon, or fired at a friendly unit, or went berserk and mowed down civilians. But in the game itself it's not like that, the computer controlled characters never do anything other than follow your lead and never open fire on anything but the enemy, usually with precise controlled fire.
Half Life 2 is more interesting and I hope to include it, the developers claim to have a semblance of true AI in it with no prescripting. Also the characters have mapped facial expressions and true lip sync - more believable or too real to believe ?
I'd agree with the "A.I" notion, it's still programmed and conditioned by humans, follows a set path with a finite number of responses.
I don't see how intelligence can be artificial, certainly cannot call it intelligence when it is following a program path. But I could be waaaay off base there, I've never looked into the notions of AI beyond that awful Spielberg film, and that's hardly the basis for intelligent research.
I'd only consider something intelligent if it has independant awareness, or at least reactions generated by a "brain", as opposed to reacting to a pre-determined string of commands?
That Everquest thing, I read a little about that. What scared me was that people are trading items and characters over Ebay for real money, same thing happening with that Star Wars game.
Would that be the beginnings of the blurring of realities?
Personally I just think "you sad, sad geeks"