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Wed 07/09/05 at 23:13
Regular
Posts: 11,875
Hello, I'm back to post and stuff.

Do people still argue over consoles?
Thu 08/09/05 at 00:18
"period drama"
Posts: 19,792
Bonus wrote:
> Still, no one has told me why Killer 7 is a worse game on PS2 than GC,
> other than it takes longer to load.

That's reason enough, now hush.
Thu 08/09/05 at 00:18
"period drama"
Posts: 19,792
Yes, GC triggers are >>>> than the PS2 ones.
Mainly because you can actually tell when you've pushed them in all the way - which is mostly why they rock for FPSs, because omg!1 it's like a gun! - whereas with the PS2, anything that's pressure sensitive, you end up straining your fingers in half trying to get the most pressure on it.
Thu 08/09/05 at 00:17
Regular
Posts: 6,492
Still, no one has told me why Killer 7 is a worse game on PS2 than GC, other than it takes longer to load.
Thu 08/09/05 at 00:16
Regular
Posts: 6,492
No, it wasn't the ISS games, it was the american version of Pro Evo.
Thu 08/09/05 at 00:16
Regular
Posts: 11,875
Did I start a console war?

(I'm Alliance btw)
Thu 08/09/05 at 00:16
Regular
Posts: 6,492
gerrid wrote:
> Bonus wrote:
> Wrong, it's worse for first person games,
>
> No way, no way. The main analog stick is in the wrong place, for a
> start.

It does have two proper analogue sticks which are symmetrical in layout making coordination between your hands better, in my opinion.

This is based on having played Timesplitters on all three consoles too ;-).
Thu 08/09/05 at 00:15
Regular
"bit of a brain"
Posts: 18,933
Bonus wrote:
> No, Konami's american one ;-). My mate's got it. Can't remember
> what that was called though ;-D.

ISS2/3? They're rubbish.
Thu 08/09/05 at 00:15
Regular
"bit of a brain"
Posts: 18,933
Bonus wrote:
> The GCs shoulder buttons click, the PS2s don't and are pressure
> sensitive, maybe you had a broken pad last time you touched one.

Don't tell me you don't understand what I'm saying... the travel of the GC analog buttons is what makes them satisfying. The PS2 buttons only have a short travel and are like any other button, and just aren't as satisfying imo.
Thu 08/09/05 at 00:14
Regular
Posts: 6,492
Dringo wrote:
> Ah so you've played Pro Evo on the Gamecube have you? :D
>
> (he's gonna tell me he imported Winning Eleven isn't he??)

No, Konami's american one ;-). My mate's got it. Can't remember what that was called though ;-D.
Thu 08/09/05 at 00:13
Regular
"bit of a brain"
Posts: 18,933
Bonus wrote:
> That wouldn't be a hardware problem

He never said it was a hardware problem. He's just pointing out that games built specifically for one platform don't generally translate well onto others.

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