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Do people still argue over consoles?
> Still, no one has told me why Killer 7 is a worse game on PS2 than GC,
> other than it takes longer to load.
That's reason enough, now hush.
Mainly because you can actually tell when you've pushed them in all the way - which is mostly why they rock for FPSs, because omg!1 it's like a gun! - whereas with the PS2, anything that's pressure sensitive, you end up straining your fingers in half trying to get the most pressure on it.
(I'm Alliance btw)
> Bonus wrote:
> Wrong, it's worse for first person games,
>
> No way, no way. The main analog stick is in the wrong place, for a
> start.
It does have two proper analogue sticks which are symmetrical in layout making coordination between your hands better, in my opinion.
This is based on having played Timesplitters on all three consoles too ;-).
> No, Konami's american one ;-). My mate's got it. Can't remember
> what that was called though ;-D.
ISS2/3? They're rubbish.
> The GCs shoulder buttons click, the PS2s don't and are pressure
> sensitive, maybe you had a broken pad last time you touched one.
Don't tell me you don't understand what I'm saying... the travel of the GC analog buttons is what makes them satisfying. The PS2 buttons only have a short travel and are like any other button, and just aren't as satisfying imo.
> Ah so you've played Pro Evo on the Gamecube have you? :D
>
> (he's gonna tell me he imported Winning Eleven isn't he??)
No, Konami's american one ;-). My mate's got it. Can't remember what that was called though ;-D.
> That wouldn't be a hardware problem
He never said it was a hardware problem. He's just pointing out that games built specifically for one platform don't generally translate well onto others.