The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
I'll be going online with it soon for some co-op with my friend. Hope the medals are still in the game. ;-)
I preferred C:DS 2 because it actually required some skill to complete, although I expect the Cube version of CD:S was slightly harder: I'd already completed the Xbox version on all difficulties in single player and it was hard enough playing with my friends getting torn apart by the Xbox AI without them being any more difficult.
In single player the open areas in C:DS just made it too easy to setup killzones and waltz through the levels.
> Vietnam sucked balls. Thank god the series is getting back on track.
I only played the demo and decided to leave it. Tbh I thought I'd out grown the series as a gamer until they announced the online co-op which is the only reason I want to get this new one.
Otherwise it'd just be another turkey shoot.
> Oh yeah that's right, it was out WAY after the Xbox version and had
> some of the AI from C:DS 2 in it which was soon to be on Xbox making
> owning the Cube version of C:DS rather pointless if you already had
> the Xbox version and were getting C:DS 2.
You're making out that CDS and CDS2 are exactly the same game, with the AI in CDS2 on the Xbox making CDS on the Gamecube seem pointless.
Which is just crazy.
CDS is better than CDS2. 2 was far too short, and had some questionable enemy AI.
And C:DS 2 was much better because the level design actually made it a challenge.
Some of the levels in CDS2 were fantastic, yes, but there simply weren't enough of them. I think if there had been 5 or 6 more (so that the number at least equalled that in the original), I probably would have preferred CDS2.
The fact that it was more street-orientated was a good thing, but the open desert missions weren't as good as they were in CDS1.