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" Zelda on Gamecube"

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Fri 16/08/02 at 22:10
Regular
Posts: 787
Do you all remember the Legend of Zelda and Majora's Mask on N64?
Do you all remember the graphics,the temples and characters?
Now that the Gamecube is out theres a new Zelda game
in the making, coming soon. But when I saw the screen shots
in a Nintendo magazine I was totally shocked and disappointed.
They had made it look like a stupid little cartoon, leaving you wondering
what on earth was going through the designers head. He's disappointed
lots of Zelda fans and I can only hope he makes a new improved
Zelda game as a very quick follow up. Although it'd be nice to think that the screen shots are just a sick joke. Imagine playstation turning Lara Croft into a Powerpuff Girl lookalike, they'd be an uproar.
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Fri 16/08/02 at 22:55
Posts: 0
but you must not have seen the space world demo with link against ganondorf in the best graphics ever you must not play many games
Fri 16/08/02 at 22:55
Posts: 15,443
By the way, did you see the trouble that man had controlling Zelda in E3? The camera was so twitchy, he had trouble picking up a rock!
Fri 16/08/02 at 23:00
Regular
Posts: 9,848
Another guy saw screenshots and wrote it off...

Yes, the screenshots look poor, but see the game in it's full flowing glory and you'll realise that it's Miyamoto at it's best!
Fri 16/08/02 at 23:01
Posts: 0
But it looks like a stupid cartoon.shigsy could of done alot more to the game.
Fri 16/08/02 at 23:02
Regular
Posts: 11,875
Cell shading graphics are great. And there would only be uproar if Croft became a cartoon because of her breasts,which is probably the only reason people buy them anyway, considering the poor quality of the actual games.
Fri 16/08/02 at 23:02
Regular
Posts: 9,848
DeltaJava wrote:
> By the way, did you see the trouble that man had controlling Zelda in
> E3? The camera was so twitchy, he had trouble picking up a rock!

That was Miyamoto playing (the other guy was a translator).
Yes, he managed to lose the sword he needed! :-D

But I suppose he wasn't really trying to control the camera efficiently, and even if it was the fault of the controls, he does have over 6 months to sort it. :-)
Fri 16/08/02 at 23:03
Posts: 15,443
Would have taken him so much longer to complete though.
Fri 16/08/02 at 23:07
Posts: 0
yes it might of took alot longer to do but when it eventually came out it will be much better than the cartoony version.much,much better.
Fri 16/08/02 at 23:14
Posts: 0
Really I think he should of spent all of his hard work on a 3D zelda game.
Fri 16/08/02 at 23:16
Regular
Posts: 9,848
britgamer wrote:
> yes it might of took alot longer to do but when it eventually came out
> it will be much better than the cartoony version.much,much better.

No, not really...

Miyamoto didn't choose Cell Shading because it's quick.
He chose it because it's the best style for good animation.
This game will be much more brought to life than the usual "detailed but sterile" game worlds. Mr Miyamoto knows what he's doing.

Anyway, seeing as the Gamecube is around for a good 6 years or so, there's plenty of time for make a Zelda game of the classic style.
Perhaps he thought people would get bored with the same style being used again, and again, and again.. etc.

When Zelda 64 first came out, it was the first of it's kind.
Now hundreds of Zelda wannabe's copy it.
Cell Shaded Zelda will move things forward again.
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