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Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
For games that use analog buttons, I made a small list a little way down.
This argument is about *controllers*, that's what's in the topic title. I'm going to do a proper full GameCube vs. PlayStation 2 argument in a bit, so just leave that one alone for the moment.
I know it's just because you know you can't beat me on the controller issue.
> Out of interest, what do the games use the analoug buttons (the main
> four) for? I'm not trying to say it's pointless or anything, I'm just
> curious. And by that I mean the actual analoug part of it, pressing it
> with different levels of force etc.
Oh, loads of things, take your pick.
In an attempt to be the biggest revolution in gaming a new way of playing his being developed, Analogue. All companies accept it including Sony who have made nearly all buttons analogue. But Sony have failed to redesign the pad for the analogue era the controller features a meaty and essential D-Pad whilst the still underused Analogue stick is left in the middle making it slightly awkward for use.
The Duel Shock controller truly has the works of incredibility about it, a meaty 3D controller with a massive collection of buttons set out in a non confusing way. But it would be far more useful to have a large meaty button aka Gamecube's A button, this button is the most used because it is known as the "positive button" the smaller B button is known as the "negative button" or "back up button". The Gamecube's L and R buttons have been redesigned the L and R buttons as like the large A and small B button these need re-designing for the new generation. Not only are they analogue for racing games (initally) but also they buttons have been indented for additional comfort. PS2's controller the duel shock pad features 4 identically sized buttons these buttons meanwhile are slightly meaty to be pressed and are still effective as opposed to the poorly designed X-box pad with 4 small buttons.
Also for the new generation and absence of the third prong used effectivly on the N64 the controller the analogue stick has be reset to the most easy to reach area for your thumb. The D-pad that is no longer neccesary in the new analogue era has been reduced in size so is still accesable for some games that require it as an extra. All these additions to the Nintendo Gamecube's controller is to make it feel new, clever new position for the analogue (although borrowed from Dreamcast whom got it right), newly sized buttons to help players find the most useful button easily, D-pad shrunk due to its declining use, R and L buttons analogue and indented for comfort and additional button presses. This makes the Gamecube's far superior to the once spectacular but now outdated Dual Shock pad, just one thing Nintendo, the underneath button was spectacular why stick it next to the R button? I guess we'll see.
> I'm still waiting for a valid reason. Is this all you've got?
If you're talking to me, then I can go one heck of a lot further on the subject. And a valid reason for what? Why the PS2 isn't as good as the GameCube?
Well...
a) It is graphically inferior. This shouldn't be a problem, but I'd rather have nice graphics than yuck ones
b) The controller IS better
c) Its smaller, lighter, easier to carry and looks nice
d) Its got all those nifty little features, ones which Sony didn't include on the PS2. I'd rather have them than not, you know.
e) Its got four controller ports
f) Already its got a 'must have' title, and there are loads of really quality titles which aren't available on other consoles.
e) It is Nintendo, and we're guaranteed great titles in the future. The PS2's future looks bleak. And I bet you'll reply to this by listing a few games which are sequels to duffers, totally new or just old ideas, all destined for mediocrity.
The PS2 is inferior to the GameCube in almost every way. The only thing that it does have more of, is games, but thats obvious considering the GameCube has only been out for a month. And the fact that almost 99% of the PS2's software library is made up of crap doesn't come into play when we're trying to beat the 'inferior' GameCube. God, you make me laugh.
The only thing the PS2 has which the GameCube hasn't is a CD player and DVD player. And thats it. If you want internet gaming, stick to the PC where its one heck of a lot simpler.
> Turbonutter wrote:
> Yes, and we'd still be stuck with unoriginal remakes of old games in
> a
> happy happy cute pink land if it weren't for Sega, Sony and friends.
>
> You're wrong. The PlayStation harboured tonnes more kiddy games than
> the N64. Crap like Rugrats, Teletubbies, Muppets, Toy Story,
> Anamaniacs, Spyro the Dragon, Crash Bandicoot, Tombi, Ape Escape, Rat
> Attack, and more. And all of those were crap (maybe not Spyro or Ape
> Escape). If you compare it to the kiddy games on the N64, you'll find
> a much smaller range. And the other difference is that the 'kiddy'
> games on the N64 were still brilliant to play. Be you kiddy or man.
>
> [blah blah blah I'm not getting accused of word count uppage]
I can't believe you actually took me seriously on that. God you've got it worse than I thought.