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A game is £30.
Take off the cut for the retailer (the biggest cut) for their shelving costs, staff costs, and obligatory profit margin.
the game is £20.
Take off packaging and shipping to the retailer and profit for courier service.
the game is £15.
Take off development costs, purchasing of software, and hardware, and actual labour costs for coding, developing and testing.
the game is £2.
This £2 goes as profit for the game developers, and surely they seserve some, right?
Unfortunately this is the way of the world at the moment and there's little you or I or anyone else can do about it.
> You also need an operating system to run these games and unfortunately
> most games are coded to run on MS Win X (that's either 95, 98, Me, 2k
> or XP) then you still need to buy the operating system.
>
> Unfortunately this is the way of the world at the moment and there's
> little you or I or anyone else can do about it.
Operating systems weren't invented as a games platform.