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"Of all time!!!!?????? which is the best retro game????"

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Sun 21/04/02 at 17:25
Regular
Posts: 787
out of all the retro games the main 3 computer game consols are sega, nintendo and ofcourse the all mighty amiga. now out of these which do you think has had the best retro game ever made?????
Wed 15/01/03 at 19:16
Regular
"'what goes here?'"
Posts: 711
pac man was brilliant and so was space invaders but asteroids is definitely the winner as you can still play it now for over an hour and come away wanting more! true classic!!!
Wed 25/12/02 at 16:50
Regular
"I see you"
Posts: 536
Sam & Max: Hit the Road or Day of the Tentical, i used to love playing those a few years ago.
Tue 24/12/02 at 10:38
Regular
"Brownium Motion"
Posts: 4,100
Retro gaming is a foolish term. A game can exist outside of time contraints and still be a good game. Why would i be retro gaming when playing Elite? Does that mean if i watch Star Wars again I'm retro watching? Or if I listen to Mozart, am I retro listening? No. So what does the term retro gaming really mean?
Tue 24/12/02 at 10:33
Regular
"Eric The Half A Bee"
Posts: 5,347
Idlewild wrote:
> Could you call Super Mario World 'Retro'? Now that was a superb
> game...

I dont think theres any hard and fast rule about when a game becomes a retro title... but given that SuperMario world is what, about 10 years old now? I would have thought it fitted the bill...

I wouldnt like to hazard a guess when games stop being contemporary, and start being retro, but the MegaDrive/SNES/GameGear, etc.. should be more than comfortably under the retro umbrarella?
Tue 24/12/02 at 10:26
Regular
"Eric The Half A Bee"
Posts: 5,347
Unbeliever wrote:
> No it wasn't. The Amiga was poor in making graphics and the special
> package used to create the graphics for Babylon 5 only ran on a souped
> up Amiga. (This being the Amiga 1200 which was far too expensive for
> mere schoolboys) The actual 3-D package was so big that it came on
> nearly 100 3.5" disks! I can remember a teacher of mine having to
> upgrade his Amiga with extra memory just to run the program. And then
> it took weeks just to program the model in. Yes, i suppose it had
> better graphics but would you want to wait for over 3 hours while the
> actual program loaded?

Not at all, though the Amiga 1200 was a later model Amiga made for the home market..

It was running by and large off of floppies, so loading times for games were longer than for cartridge systems, but certinaly not 3-hours... maybe 30-45 seconds (that would be for an app designed to run off of a HDD)...

I was using the modelling program as an example of how the Amigas graphics were superior to the MegaDrive/SNES... not a direct comparison to Sonic the Hedgehog :)

Unbeliever wrote:
> This being the Amiga 1200 which was far too expensive for
> mere schoolboys

The standard A500 had superior graphics to MegaDrive and SNES, in number displayable colours, screen resolutions, ability to throw images around the screen, etc...

Unbeliever wrote:
> No it wasn't. ...
> Yes, i suppose it had
> better graphics

make your mind up :)
Tue 24/12/02 at 09:20
Regular
"Brownium Motion"
Posts: 4,100
Idlewild wrote:
> Could you call Super Mario World 'Retro'? Now that was a superb
> game...

No. Not in any way or form. Retro to me means classics on the Speccy/C64/NES/Master System. Anything older are just great games.
Tue 24/12/02 at 09:19
Regular
"Brownium Motion"
Posts: 4,100
Armatige Shanks wrote:
> JDXpolygon wrote:
> Even the
> 32-Bit Amiga 1200 with it's AGA only titles couldn't produce perfect
> reproductions of the same MD & SNES games.
>
> What are you talking about?
>
> The Amiga had far superiour graphic capibilities... The old standard
> example being that all the graphics for the TV programme Babylon5 were
> made using an Amiga... The Amiga was a real graphics powerhouse in its
> day.

No it wasn't. The Amiga was poor in making graphics and the special package used to create the graphics for Babylon 5 only ran on a souped up Amiga. (This being the Amiga 1200 which was far too expensive for mere schoolboys) The actual 3-D package was so big that it came on nearly 100 3.5" disks! I can remember a teacher of mine having to upgrade his Amiga with extra memory just to run the program. And then it took weeks just to program the model in. Yes, i suppose it had better graphics but would you want to wait for over 3 hours while the actual program loaded?
Tue 24/12/02 at 07:44
Regular
"Festivus!"
Posts: 6,228
Could you call Super Mario World 'Retro'? Now that was a superb game...
Mon 23/12/02 at 18:45
Regular
"Cardboard Tube Ninj"
Posts: 2,221
Asteroids.

It's still entertaining now, and you actually improve at it when you get drunk. What more could you ask for in a game that has less coding than is in Mario's left little finger?
Mon 23/12/02 at 18:42
Regular
"Eric The Half A Bee"
Posts: 5,347
JDXpolygon wrote:
> Even the
> 32-Bit Amiga 1200 with it's AGA only titles couldn't produce perfect
> reproductions of the same MD & SNES games.

What are you talking about?

The Amiga had far superiour graphic capibilities... The old standard example being that all the graphics for the TV programme Babylon5 were made using an Amiga... The Amiga was a real graphics powerhouse in its day.

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