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It may clearly be the BEST EVER for quality of games, but there is no point in all the games if the thing don't work.
From day 1 Sony have had to make constant changes to there little bundle of joy.
EVERY ONE i know with a playstation has had a least one problem with it. The common one being a piece of plastice flying off the middle.
By PSX does all of this, over heat, crash, bits of plastic braking off, works slow, can't read CD probley, etc. But the worst thing is i have NEVER cause any damage to the playstation or CDs. The only reason for these problems is cheap components.
Oh and guess what... I phoned up sony and they wanted £40 and my working (just) playstation for a recondintioned one, CHEEK, i could by a brand new one for £70 in specail reserve.
ANY WAY...all i really want is for sony to use better quality parts in the PSX2 'cause i am tired with th PSX being so cheap....
AND TO THE DELEVOPERS, good work keep it up y'all
I think the PSX has also got much better games, but that's my opinion.
Laurence wrote:
> Well the Playstation is probably pretty much past it - with the
> Dolphin, X-Box and PSX2 on the way, and the Dreamcast already
> here, sales will drop off and even with backwards compatbility
> soon no-one will want to buy PSX games anymore. But why has it
> lasted so long? I remember I once saw a piece on television a year
> after the release of the PSX about how kids' christmas presents
> were too expensive. We had Mrs. Whiney complaining that she had
> just bought a Sega Saturn and that the year before she had bought
> a master system, and that the consoles were replacing one another
> too quickly. Mr. Sony Representative agreed with her, but then
> said that had she bought a PSX that it would last a helluva lot
> longer than the Saturn. And, even only one year after its release,
> he was obviously right.
>
> So why did the Saturn collapse quicker than a collapsible sofa
> bed, and the PSX last until now? For several reasons.
>
> Firstly, and most importantly, they let as many developers as
> possible in on their technology, so that they could have as many
> games developed for the PSX as possible. They didn't build an iron
> curtain around their precious machine, as Sega did with the Saturn
> and Nintendo did with the N64. A reasoning for this is that they
> had never made games before, so they got as many expereinced
> people to do all their dirty work for them, and then take some of
> the juicy cash. Win-win situation. Masterful.
>
> Secondly (minor point), they used CDs not cartridges. This allowed
> lovely streamed FMV and music like never seen before. But also,
> the cartridge appeared 'geeky' and childish to the average
> 20-something person - they didn't want to get involved with
> something which would lose them their credibility - the CD,
> however, was already used widely for playing the latest tunes full
> blast on their state-of-the-art hifi. Give it a sleek black look,
> and suddenly it becomes an object of desire.
>
> Thirdly, they marketed it to the young male instead of mainly at
> children - e.g. putting it in clubs, releasing WipEout with a top
> notch dance soundtrack - and this target audience has more
> spending power and is larger. Despite the fact that any PSX
> magazine then became laden with semi-naked women, this was an
> excellent decision.
>
> Finally, they made the technology good enough to produce games
> such as Metal Gear Solid which looked good even four years down
> the line.
>
> And there you have it. A gem of a machine, which I now have to go
> and play on. Au revoir.