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"Vice city will crush all opposition"

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This thread has been linked to the game 'Grand Theft Auto: Vice City'.
Thu 31/10/02 at 14:34
Regular
Posts: 787
Having seen the spec for GTA Vice City there is only one game to get this Christmas and its not a stupid old fart plumber that should have been flushed down the toilet along time ago.

Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs worth of audio in glorous DTS sound the Gamecubes rubbish disc could not even hold the audio not to mention having no Dolby sound anyway.

Still never mind Pokemon is coming and we all know the quality of that has been series.
Thu 31/10/02 at 18:34
"You love us!"
Posts: 370
hmmm, it may seem in some strange way i am defending Top Score.

THIS IS NOT THE CASE - he is a dick.

However, the FACTS need to be said regardless.
Thu 31/10/02 at 18:30
"You love us!"
Posts: 370
Tribute wrote:
> Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs
> worth
> of audio in glorous DTS sound the Gamecubes rubbish disc could not
> even hold the audio not to mention having no Dolby sound anyway.
>
> Excuse me but yes it could, it could easily fit that much onto it.


NO I COULD NOT!!! If you know a way of getting nearly 5GB of data onto a 1.5 GB GC disc without massive amounts of compression, then you should wasted on this forum dude. As rightly Wookie said, GTA3 and VC spool info of the DVD so only the game engine can be compressed, ever noticed how GTA3/VC take a while to load initially - cause the game engine and city are decompressing.. All the music, sound effects and textures for the game spool of the DVD as you go - this means very little, if any, compression can be used.
So once again mate, you still think 5GB can fit on a GC disc?


> Still never mind Pokemon is coming and we all know the quality of
> that
> has been series.

> Pokemon has not been announced for the GC so your wrong their again

Hmmm, I think you'll find it has. Although it'll prolly be like the other games with just better gfx and more of the little buggers to collect.
Thu 31/10/02 at 18:21
Regular
"Festivus!"
Posts: 6,228
Top score wrote:
> Having seen the spec for GTA Vice City there is only one game to get
> this Christmas and its not a stupid old fart plumber that should have
> been flushed down the toilet along time ago.

Sorry but Marios sales wiped the floor with both GTA3's and Halo's, so don't get giddy their young fellow.

Also, have you even played Sunshine? Yes, GTA3 is a good game, but take away the guns, girls and gore and what are you left with? A brilliant game that won't sell because it isn't 'cool' enough.

> Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs worth
> of audio in glorous DTS sound the Gamecubes rubbish disc could not
> even hold the audio not to mention having no Dolby sound anyway.

Excuse me but yes it could, it could easily fit that much onto it.

> Still never mind Pokemon is coming and we all know the quality of that
> has been series.

Pokemon has not been annouced for the GC so your wrong their again
Thu 31/10/02 at 17:51
Regular
Posts: 9,494
This topic sounds more like an advert than a topic.
Thu 31/10/02 at 17:49
"High polygon count"
Posts: 15,624
Strafex wrote:
> I was just giving examples of general possibilities.

That's okay. I was just clarifying the actual situation! :-)

> Besides, I was talking about more efficient coding for Vice City over
> the original.

Fair enough. Yes, they have tightened it up considerably - I was reading about the techie side of the game engine earlier, and while it is the same engine, they have made vast improvements.


> I think that DMA have taken liberties with the extra PS2 disk space
> rather than actually needing it.

That is a possibility. The data is constantly streamed from the disc, and compression would slow the game down, as it needs to be decompressed first. It is quite possible that GTA3 and/or Vice City use uncompressed data for this reason. But if that is the case, it could make a GC version less practical still.
Thu 31/10/02 at 17:06
Regular
Posts: 16,558
show him Eternal darkness.... bet he thinks its some kiddy game again ROFL
Thu 31/10/02 at 17:06
"You love us!"
Posts: 370
Hmmm. Well a couple of things I just had to say here.


1)
Top score you are an idiot.

2)
Vice City would not fit on a GC disc, not in a million years. The TOC (that’s the Table of Contents for you lamers out there) on Vice City is 4.9 GB - which is pretty much the limit of the single layer DVD format. For the person who said 'is it on dual layer DVD' - No it is not, it's just a very, very full single layer DV4. Oh and just for the smart ar$e who is going to say, ahh but Vice City has prolly got dummy files on it to fill the DVD up, no it's all game and music.

3)
The reason the GC and Xbox version of NFS:HP2 were both poor, and for that matter the PC version as this was also far worse than the PS2, is that the games was developed by different studios. As we know, EA are basically just a coding sweatshop with little care for quality, it all boils down the $$'s. So in order to get NFS:HP2 out on GC, PS2, PC and Xbox with in a week or so of each other, they had to give different versions to different development teams. Unfortunately in classic EA style, they didn't realise this problem until the PS2 version was in development, so the other version did have less dev time. however, this is still no excuse, the GC, PC and Xbox versions of the game are just graphically different, the layout and gameplay mechanics are also a little different. Bottom line, a good dev team did the PS2 version, crap dev teams did the GC, PC and XBox - for the record fact fans, the team responsible for the PC version have now been fired! ;-)

Oh and before anyone says I’m defending the other three machines with the crap versions, by saying the PS2 version had more dev time, I couldn't give a feck as I have the PS2 version. :-p

4)
Vice City kicks serious ar$e, got it yesterday, but really it's just GTA3 with sunshine and motorbikes, hmmm, and building interiors I guess ;-)
However, having said that, it's a brilliant games and programming masterpiece, and I personally have a problem seeing anything else being xmas number one on PS2 this year. Although if you're talking about the all format chart, then the utter dire Sims series has got a fair run at it, as will have the new Harry Potter game - and as a side note, both of those come from those ******s at Electronic Art$!



When something is free, it doesn’t automatically make it good!
Thu 31/10/02 at 17:05
Regular
Posts: 9,848
Top score wrote:
> I have played a demo of Red Faction2 and I agree this title is hot
> with some amazing weapons and the Geomod system has really advanced
> don't see that in any other game. Maybe in Mario Sunshine, sorry a
> bit to realistic and technically advanced for them.

Talking technical now?

Mario had some really amazing technical effects in Mario Sunshine such as the water effects and the reflections in those giant sun reflecting platforms on gelato beach.

Yes, Nintendo COULD make every game realistic, but they have a bit more imagination than that. Now I know you think that you're too old for Mario, so you go and play on your "Grand Theft Auto's" if that makes you feel all big and grown up and mature, and we'll just play good games for what they are.


Please note, this is not aimed at all PS2 owners, just the ones who it genuinely applies to, Top Score being one of them.
Thu 31/10/02 at 16:59
Regular
Posts: 16,558
lol its halloween lovely and we get this newbie! pah
Thu 31/10/02 at 16:59
Regular
Posts: 9,848
WòókieeMøn§†€® wrote:
> There is no FMV in GTA - it's done using the game engine.

I was just giving examples of general possibilities.
I've not actually had the chance to play the game yet so I wouldn't know any "specifics".

> As for coding, it's done using Renderware - which is also available
> for GC, so the results would be pretty similar.

Having said that, they might not have use Renderware had they been workingon a Gamecube project. Besides, I was talking about more efficient coding for Vice City over the original.
Coding is always more efficient for sequels, which are usually more technically advanced than their predecessors.

> I reckon they'd have to do away with the 'real' radio stations and go
> back to something like the radio stations on GTA1/2, where they just
> had little ditties using the internal sound chip.

Yeah. The sound would be the most expendable.

Anyway, seeing a Zelda was squeezed into 32 Mb, 1.5 Gb is all the space that you'd really need for most big games. I think that DMA have taken liberties with the extra PS2 disk space rather than actually needing it.

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