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Gentlemen, start your drooling!
Also, if you don't press a button during the intro sequence to access the menus, it goes straight back to the disc menu! Bloody annoying - thought I had a dogy disc at first!
> You can apparently shoot 'blind' from behind objects by pressing the
> square button while in stealth mode - according to the review,
> anyway... I haven't tried it yet.
I'll try it, but I think I already tried it and it didn't work. I'll definitely try again though. I really hate having to go on it though because of that huge cut scene that is unskippable (which I couldn't believe). I was doing well on the demo yesterday when something caught my eye in the magazine - the demo just cut off after about 60 seconds of pause time!
> Have you picked up the machine gun yet? That's so cool!
No, sadly. I got the shotgun but died promptly, and I've never got up to the second level because of the aforementioned problem.
The bad thing about demos like this is that when you get the real game you have to play through bits that you've already done, which can be quite annoying if they are long and tedious. I'm not saying this game is long and tedious, mind.
> And there's really no point to stealth mode at all because to shoot
> you have to be permanently popped out from the corner in that squating
> position we all know and love.
You can apparently shoot 'blind' from behind objects by pressing the square button while in stealth mode - according to the review, anyway... I haven't tried it yet.
You do have to be 'popped out' as you say, but I didn't find it too bad - there're frequent enough breaks for you get you shots in.
Have you picked up the machine gun yet? That's so cool!
I still think the shooting bits are poor. For some reason it always aims at the floor, only you can't tell for sure whether it is or not because your gun blocks your view of that particular point on the floor. And you have to be pressing aim to shoot, which is annoying because you can't run and shoot. And there's really no point to stealth mode at all because to shoot you have to be permanently popped out from the corner in that squating position we all know and love. And there's no target.
> Just been reading the review in the mag, and it says that the actual
> game is faster than the demo - so that's quite impressive.
That is impressive considering the demo wasn't really slow at all, though it was noticable in parts. I'm amazed at the graphics of this game, there's non of the serious pop-up that's seen in Vice City, and everything remains crisp and smooth througout.
Can't wait to play the full version.
GTA:
> Vice City had around 29 reveiws before it's release, basically telling
> us how great the game was going to be and listing features anyone with
> half a brain could copy and paste from a web-site.
And that's what all the little numbskulls are doing in the vain hope of winning a little game - "You ain't played it - you can't review it" simple really.
I also agree with IB, seeing a wealth of reveiws for a game which isn't even out yet is, shall we say, a bit stupid. I remember GTA: Vice City had around 29 reveiws before it's release, basically telling us how great the game was going to be and listing features anyone with half a brain could copy and paste from a web-site.
I'm tired of the "this game will be amazing because it has great grpahics" syndrome that youngsters seem to suffer from all too often.