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"Splinter Cell Vs Metal Gear Solid 2"

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Mon 02/12/02 at 13:28
Regular
Posts: 787
Played them both, enjoyed them both.
But Splinter Cell takes MGS2 out behind the shed and spanks it's FMV bottom until it's bright red, then throws it away.

Why?
It's just more fun.
No stopping every 15 secs for a CODEC message from some manga-monkey to lecture us all about genetics and the evils of blah blah.
Nope, the occasional voice in head method of telling you where/why/when you should be going places.

"You can point your gun at the soldiers and they shake and give you their stuff" we all wah-wah about Solid Snake.
Big deal.
Splinter Cell you can interrogate them with a pistol against their head, stuff their big villain heads into scanners to open doors, club them unconscious with your gun or drop on them from the darkness.

Cut-Scenes.
*sigh* Hideo Kojima wants to be James Cameron. Ok, fair enough, good on you Kojima-San. But that means us having to sit through interminable cut-scenes of Goodfellas length whilst various characters reeled of expositional stuff worse than an Agatha Christie novel.
Splinter Cell?
Haven't seen one yet apart from the beginning.
It's just sneak/shoot/hide with no "And now we'll yank you from the game world to show off Kojima's really really poncy moralistic attitude on life"
Imagine a Japanese Jehova Witness coming to your door, you open it and have to stand there for upwards of 6 minutes while they drone at you.
Dull.

Remember that bit on the tanker when you got inside and that bloke's shadow fell across the aisle, the "oh no,he'll see you" element? Cool right? Yes. But only for that one section, apart from that you could bomb about in a Benny-rage and as long as you shot their radio it was all good.
Pah
Every single moment of Splinter Cell is not letting your shadow fall into view.

"Oooh, you can shoot ice-cubes"
Remember that? Kojima rubbing his trouser legs and talking about "real world mechanics"? The demo where we all shot the magazines and windows?
Hurrah! Except one you were out of the tanker, you didnt bother did you? You just snuck about and waded through cut-scene after cut-scene.
Not with Splinter Cell.
I've already grabbed a bloke for a human shield and proceeded to work my round a house shooting tvs, windows, cupboards, stereos, radios.
Then smashed him on the head and run away.

It's just a better game.
More involving,less movie-like (read: Boring) and the character isn't called "Solid Snake".
I mean come on, how cool can you be with a porno-man name?
Mon 02/12/02 at 13:28
Regular
"Infantalised Forums"
Posts: 23,089
Played them both, enjoyed them both.
But Splinter Cell takes MGS2 out behind the shed and spanks it's FMV bottom until it's bright red, then throws it away.

Why?
It's just more fun.
No stopping every 15 secs for a CODEC message from some manga-monkey to lecture us all about genetics and the evils of blah blah.
Nope, the occasional voice in head method of telling you where/why/when you should be going places.

"You can point your gun at the soldiers and they shake and give you their stuff" we all wah-wah about Solid Snake.
Big deal.
Splinter Cell you can interrogate them with a pistol against their head, stuff their big villain heads into scanners to open doors, club them unconscious with your gun or drop on them from the darkness.

Cut-Scenes.
*sigh* Hideo Kojima wants to be James Cameron. Ok, fair enough, good on you Kojima-San. But that means us having to sit through interminable cut-scenes of Goodfellas length whilst various characters reeled of expositional stuff worse than an Agatha Christie novel.
Splinter Cell?
Haven't seen one yet apart from the beginning.
It's just sneak/shoot/hide with no "And now we'll yank you from the game world to show off Kojima's really really poncy moralistic attitude on life"
Imagine a Japanese Jehova Witness coming to your door, you open it and have to stand there for upwards of 6 minutes while they drone at you.
Dull.

Remember that bit on the tanker when you got inside and that bloke's shadow fell across the aisle, the "oh no,he'll see you" element? Cool right? Yes. But only for that one section, apart from that you could bomb about in a Benny-rage and as long as you shot their radio it was all good.
Pah
Every single moment of Splinter Cell is not letting your shadow fall into view.

"Oooh, you can shoot ice-cubes"
Remember that? Kojima rubbing his trouser legs and talking about "real world mechanics"? The demo where we all shot the magazines and windows?
Hurrah! Except one you were out of the tanker, you didnt bother did you? You just snuck about and waded through cut-scene after cut-scene.
Not with Splinter Cell.
I've already grabbed a bloke for a human shield and proceeded to work my round a house shooting tvs, windows, cupboards, stereos, radios.
Then smashed him on the head and run away.

It's just a better game.
More involving,less movie-like (read: Boring) and the character isn't called "Solid Snake".
I mean come on, how cool can you be with a porno-man name?
Mon 02/12/02 at 13:33
"slightlyshortertagl"
Posts: 10,759
*reads tagline*
Mon 02/12/02 at 13:36
Regular
"twothousandandtits"
Posts: 11,024
Goatboy wrote:
> Played them both, enjoyed them both.
> But Splinter Cell takes MGS2 out behind the shed and spanks it's FMV
> bottom until it's bright red, then throws it away.

MGS never had FMVs......

Also I hate the unrealistic-ness of the wall jump slipts thing on Splinter Cell.
Mon 02/12/02 at 13:37
"slightlyshortertagl"
Posts: 10,759
the wall jump splits things are possible.. except they would hurt... If you prectise enough you'll be fine though..
Mon 02/12/02 at 13:40
Regular
"Infantalised Forums"
Posts: 23,089
Blank wrote:
> MGS never had FMVs......
>
> Also I hate the unrealistic-ness of the wall jump slipts thing on
> Splinter Cell.

--

Sorry Nerdlinger, whatever term it is then for the ages-long cut-scene then.
And you dont like the unrealistic wall-jump splits?
Dont ever watch Jackie Chan movies then, you'll be fuming.
Mon 02/12/02 at 13:42
"slightlyshortertagl"
Posts: 10,759
To proove a point I will happily take a picture of a friend of mine in that sorta position and post it on my site... just ask me...
Mon 02/12/02 at 13:43
Regular
"Infantalised Forums"
Posts: 23,089
Another reason Splinter Cell owns MGS2:

Downloadable levels.
Or, if you dont have Xbox Live, levels released on future Xbox mag coverdisks.
Free of charge (apart from mag cost obviously)

Whereas if you want anymore MGS2? You can get that new one that allows you to repeat the game as *gasp* a Ninja!

*scratches head*
Naaaah, Splinter Cell is The Daddy
Mon 02/12/02 at 13:49
Regular
"twothousandandtits"
Posts: 11,024
HalloHowArtThou wrote:
> the wall jump splits things are possible.. except they would hurt...
> If you prectise enough you'll be fine though..

Not possible from a standing position though. Sure, you can get there, I can get there myself, but not from a stationary standing position. Plus the walls would have to be exactly the right distance apart...
Mon 02/12/02 at 13:50
Regular
"twothousandandtits"
Posts: 11,024
Goatboy wrote:
> Sorry Nerdlinger,

Err...it's Blank, actually.

> whatever term it is then for the ages-long cut-scene
> then.

Cut-scenes, usually.

> And you dont like the unrealistic wall-jump splits?
> Dont ever watch Jackie Chan movies then, you'll be fuming.

I won't be, I assure you.
Mon 02/12/02 at 13:51
Regular
"Infantalised Forums"
Posts: 23,089
It's. A. Video. Game.

Either you're Hideo Kojima, bitterely shaking his fist at the monitor
OR
You should just say "hey, it's a videogame" and go outside or something.

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