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"Nintendo 64"

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Thu 17/02/00 at 09:34
Regular
Posts: 787
Here a question.

How long do people think the N64 has left to live?

With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?

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Fri 12/05/00 at 16:54
Posts: 0
This has got to be one of the best wrestleing games on the n64, I have had this game for a while now and here are a few ways to get the hidden wrestlers and other little things

Shawn Michaels:
Beat 'Road to Wrestlemania' mode and win the Championship Belt. You'll be challenged by Shawn Michaels. Beat him to unlock him as a playable character.
Dude Love:
Make it to Summerslam and win the WWF title without losing any matches. You'll be challenged by Dude Love. Beat him to unlock him as a playable character.
Cactus Jack:
Succsssfully defend the Hardcore title 3 times in 'Road to Wrestlemania' mode.You'll be challenged by Cactus Jack. Beat him to unlock him as a playable character.
Stephanie McMahon:
Go through 'Road to Wrestlemania' as Test. This will eventually unlock Stephanie.
Paul Bearer:
Go through 'Road to Wrestlemania' as the Undertaker. This will eventually unlock Paul Bearer.
Jim Ross and Jerry "The King" Lawler:
Get to the World Championship Match in 'Road to Wrestlemania' mode to unlock Jim and Jerry.
Random Wrestler:
At the Character select screen, press C-Up to choose a random wrestler.
Different Costumes:
At the Character select screen, press C-Right or C-Left to choose extra outfits.
Kane Unmasked:
To see Kane's real face without a mask; go to "Edit Mode" and clone Kane. Then select "Appearance Edit", select "Head" value to "0", and that's it. Kane's face is reaveled.
Opponent's Taunt:
Rotate the control stick clockwise to do your opponent's taunt.
Manager Assistance:
This will only work in single player matches. If your wrestler is the first person in the ring, hold R + L + C-Up + C-Down + Z on controller 3 and your manager will be controlled by Player 3. If your wrestler is the second person in the ring, hold R + L + C-Up + C-Down + Z on controller 4 and your manager will be controller by Player 4.
Extra Stone Cold belt:
Beat 'Road to Wrestlemania' with Steve Austin. He'll come out wearing the smokin' skull belt, and it will become an option in create a belt.
Finishing Move:
To pull off a finishing move, get in a tie-up and move the analog stick when your spirit meter is on "special."
Do Opponent's Finishing Move:
Get in a strong grapple while your attitude meter is on 'special'. Now simultaneously press A + B.
Get Weapon:
Face the crowd and press C-Up to get a random weapon.
New Age Outlaws:
Change Billy Gunn's entrance and titantron Road Dogg. When the two come out togerther in a Tag Match, the game will introduce them as the New Age Outlaws.
The Union:
Give Big Show, Shamrock, Mankind or Test the Union music and no video. They'll all come out together as the Union.
The Brood:
Give Edge and Christians 'Brood' music and video. Now put Gangrel in a tag match with Edge or Christian. They'll appear together as the Brood.
The Headbangers:
Make sure you edit his original costume. Change Chaz's clothes to Thrasher. Change his name to "MOSH" and his theme and video to the Headbangers. Now when you fight Thrasher and Mosh, they'll be the Headbangers.
D'Lo Brown and Mark Henry:
Give Mark Henry 'D Lo' music and video to make the two come out together.
The Corporate Ministr:
Give Vince, Shane, or the Undertaker 'The Corporate Ministry' music and video. They'll appear together in a Tag Match as the Corporate Ministry.
D-Generation X:
Give X-pac, HHH, and Road Dogg 'DX' music and video. Now when you choose any two of them in a Tag Match, they'll come out together as D-Generation X.
Godfather and Ho:
Create a wrestler with Godfather's fighting style to get a Ho as a manager.
Fri 12/05/00 at 16:56
Posts: 0
This really is a BOARD game, Mario Party, i dont know why i bought this game but i have heard that the sequel will be better, here are some tips that i have found
Bowser's Magma Mountain:
To unlock Bowser's Magma Mountain, beat the first 6 stages and get 1000 coins and you can buy the key to the extra stage Bowser's Magma Mountain in the shop.
Eternal Star Stage:
Get 100 stars at Magma Mountain and you open up the Eternal Star stage.
Bumper Ball Maze 1:
Reach the goal of Mini-Game Island and defeat Toad in a game of Slot Car Derby 2. This will open Bumber Ball Maze 1.
Bumper Ball Maze 2:
Clear all 50 Mini-Games on Mini-Game Island and then go talk to Toad at the goal to unlock Bumper Ball Maze 2.
Bumper Ball Maze 3:
Set new records on Bumper Ball Mazes 1 & 2 to enable Bumper Ball Maze 3.
Fill Mushroom Bank Easily:
Every time players complete a game, the stars and coins from each human player are put into the Mushroom Bank. However, if computer players are filling in, those coins and stars are lost. An easy trick to accumulate lots of stars and coins is to switch all players to human in the last round of the game (you can do so by pausing and accessing the options menu). Complete the board and you will be able to keep ALL the stars and coins.
Fri 12/05/00 at 16:58
Posts: 0
I find it amazing how many snowboarding games there are, considering how so few gamers have any idea how to ride. Okay, okay, so maybe a couple of you can make it down the bunny slope without breaking a bone (or three). But most video game geeks (myself included) are far too uncoordinated to handle the delicate task of careening down a mountain on a piece of fiberglass. And yet we have a bizarre fascination with the sport (which it now officially is, after the Olympics).
The reason? It makes for some fine gaming. Combine the speed of a racing game with the over-the-top air-hang-time of NBA Jam and you get the idea. The only really BIG snowboard game, however, is Cool Boarders 2. So far, most snowboard games have lacked the 'oomph' and real beauty they deserve. Until now.

Enter 1080 Snowboarding, the latest romp in the powder for the N64. Where other snowboard games have failed, 1080 succeeds, with superb graphics, great gameplay, and some, uh, bitchen air, dude.

Nowadays, everyone has fianlly gotten the hang of programming for the N64, which is why so many of the newer games (see Goldeneye) are graphically superior to older games (see Cruis'n USA. 1080 uses just about every inch of power the system offers. Gorgeous lighting, fully polygonal racers and boards, and super smooth textures give the game it's edge. There are 3 different camera angles, and while the first person cam is incredibly difficult, it looks great. They also threw in cool little effects to add realism - the harder you turn, the more snow flies out from under the board. They even added a trail in the snow when your hand touches the ground to help keep balance. This is just one pretty game.

There's a ton of ways to play, including Time/Trick attack modes, Contest, Match play, and 2 Player Vs. Mode. Of course, don't even think about trying to pull off any tricks without checking out the Training mode. With over 25 tricks (or are there more?), there's a lot to learn. But don't waste too much time trying to pull off a 900 - nothing counts if you don't land right.

And this is no easy task. Landing in 1080 is easily the most difficult aspect of the gameplay. You have to make sure you're not leaning too far back or forward, and the slope of the ground even comes into play. It takes a while before you'll be consistently landing tricks, and at times this steep learning curve gets frustrating and annoying. But in the end, the added difficulty is a welcome addition.

Although not as intuitive as the mediocre Steep Slope Sliders, the analog control in 1080 is good and gives the game a nice feel. Racers buck and turn based on a pretty decent physics model. My only issue with the control is the incredible difficulty in pulling off the burliest tricks (but I guess that's why we play...and play...and play...).

The course design is good, with multiple paths down the mountain and a good variety of things to jump on/off/over. To spice things up, the designers added slight changes to the courses depending on your mode of play. On one run you might be in clear weather, while on another run you're engulfed in a near white-out. This makes it an imperative to familiarize yourself with every nook and cranny of the course. And like many N64 games, in order to find new courses, you must meet certain objectives. With 4 initial courses and the potential for 2 more (not including Training mode or the Half-Pipe), there's a lot to keep you busy.

Many of you will be knocked out by the graphics and the number of cool tricks, but beware. While the number of tricks is impressive, several of these are simply opposites. A 360 to the left is one trick, while a 360 to the right is considered another. This is true for about 1/3 of the moves....

Perhaps the biggest disappointment is the limited 2 player mode. You can race a friend via a split screen, which looks good and maintains the framerate. But tricks are of no consequence; it's only a matter of speed. I would like to have seen a 2 player race that involved tricks, maybe one where your final score is a combination of speed and trick points.

Overall, 1080 Snowboarding is a worthy title. A few bugs aside, this is the best snowboard game out and a must for sports fans, period.
Fri 12/05/00 at 17:00
Posts: 0
Wow. This game really gets your juices flowing. F1 World Grand Prix 2 is the newest driving game out for the N64 right now and is a respectable racing sim. Every attempt was made to re-create the 1997 Formula One season - from driver qualifying and finishing times to weather conditions on the track. You can choose to be any one of 22 drivers (Jacques Villaneuve's name is conspicuously missing, replaced by a "mystery" driver on the Williams team.) and select from 17 beautifully detailed tracks. Racing modes include exhibition racing, an actual season, or time trial.

In addition, there is a "challenge" mode with three types of scenarios. In this mode, you are faced with the actual situations that various drivers on the circuit encountered in the '97 season. In the "offense" scenarios, you are expected to gain as many positions as possible. In "defense", you have to maintain your position, usually against faster cars. Finally, in the "trouble" category you attempt to finish the race as best you can with a variety of mechanical problems (such as worn brakes, a gearbox stuck in second, and even losing a wheel!). Skill points are awarded depending on how well you finish. A very creative and innovative feature of the game.

Like the other Formula One titles out for the PC, mastering this game isn't easy. But hey - no one ever became a badass F1 driver overnight. Unfortunately, there is no tutorial for you newbies out there so it's pretty much sink or swim. The manual is sadly lacking in driving tips (I got some help from the Gran Turismo reference manual of all places) and also light in explaining the features of the game. I've never analyzed the telemetry of an F1 car before, so this option went completely over my head.

The graphics in this game are solid. The cars are done beautifully, although sponsor decals are a bit sparse (Can't have those evil tobacco companies advertising on games the little kiddies might be playing.) . Schumacher just doesn't look right tooling around in an all-red car without "Marlboro" pasted all over it. Other than that, the detail in this game is top-notch. Your car kicks up small divots of grass when you go for that unexpected ride across the lawn and the rooster tails of spray that fly off your wheel in wet weather vary according to the wetness of the track. After stopping in the pits to get fresh tires, you can even see the little stickers pasted on them. Warning flags are given for straight-lining chicanes as well as passing other racers on a caution. It's the details like these that make this game a real eye-pleaser as well as giving it a real "sim" feel.

As beautiful as the graphics are, it appears that Paradigm bit off more than it can chew. Screen updates slow down considerably when the camera captures an entire field of cars. You can almost hear the processor huffing and puffing for breath.

As much as I enjoyed playing this game, some of the other flaws are serious enough to hold it back from a higher grade. Although the car physics are decent on the Champion (highest) skill level, the car's handling just doesn't look right; it's too arcade-ish. At times it looks like the car is floating just slightly above the track, and during spin-outs the car acts as if it's on top of a lazy susan. On the easier settings, the handling is unrealistic and arcade all the way.

Going into the pits may be a necessity, but it is one of the weakest parts of the game. Your pit crew are all paper-thin 2D cardboard cutouts that don't even move. To make things worse, you have to enter the pit in the cockpit view (so you never actually see anyone working on the car) and someone places a huge "BRAKE" sign in front of you (after you've already come to a complete stop) just so the front jackman wouldn't have to be animated. As if this isn't bad enough, it takes the same amount of time to refuel as it does to repair a broken front wing, replace a wheel that got sheared off, put on fresh tires, AND refuel.

Multiplayer is a joke. The game only supports up to two racers, but even this is hardly worth playing since you and your opponent are the only two cars on the track! Interestingly, the screen is split in half vertically instead of horizontally like Diddy Kong. This game should've stayed as a one-player offering instead of trying a half-assed attempt at multiplay.

After playing this game for a while, you get the feeling that developer Paradigm put so much emphasis on making F1 World Grand Prix look so thorough graphically that everything else was left to simmer on the back burner. Still, this is a respectable attempt at a driving sim, weaknesses and all. While this game should be much better than it is, let's hope that it serves as the building point for forthcoming N64 racing sims and not the benchmark.
Sat 13/05/00 at 12:17
Posts: 0
What do you get when you cross a bear with a bird? Give up? Aw, c'mon, you haven't even tried any freaky genetic experiments yet . . . okay, what if the bear just wore a backpack that contained the bird in it? More acceptable than the idea of a romantic bird/bear relationship? I figured as much. And so did the folks at Nintendo, who have once again ventured into the realm of 3D platform gaming with Banjo-Kazooie.
The object of Banjo-Kazooie is simple - rescue your sister from the hands of the evil witch before the witch steals her youth and good looks. Sound easy? Not likely. In order to accomplish this feat of daring-do, you have to storm the witch's castle, travel to various magical lands, solve puzzles, kill monsters, turn into various creatures, and be back in time for the 2:30 Country Bear Jamboree at Disneyland. So hop to it, you lazy good-for-nothing.

Every time someone says that people aren't using the N64 to its highest graphical capability, Nintendo comes along with a game like this and shakes it all up. The graphics in the game are no less than stunning. Everything is incredibly smooth and well-defined. Droplets of water that fly through the air as you're running through a puddle each leave their own concentric circles across the glassy surface. There are no noticeable polygonal errors. Truly one of the best graphical displays I have ever seen on a console system.

So the graphics are good, what about the gameplay? Never fear, gentle readers, nobody slacked on gameplay this time. There is a central world around which the action revolves, the witch's castle. From there, you collect puzzle pieces to open more worlds, to get more puzzle pieces, to open more worlds, etc. Each level has a different theme, from the deserts of Egypt (very hot) to the ice caps of a glacier (very cold). Each level is fairly big and adds to the immense scope of the game.

As you progress through the different levels, you learn new moves that are crucial to your ability to win the game. Once you have all the moves, every button on the N64 controller gets used (except for the L button, because none of us have three arms). Though the control can get a bit confusing at times, and younger gamers might have a problem remembering what does what, you get used to it pretty quickly.

Being a platform game, there is a lot of jumping. As a rule, I genuinely dislike jumping as I'm just not very good at it. But even though the game is jumping intensive, the jumps are easy to gauge due to the beautiful graphics. Though there are some parts where the jumping becomes a hassle, there are usually ways around it if you are creative enough.

With a bird strapped to your back, you'd imagine that you might fly. Indeed, at points you will have to use your feathered friend to reach new heights. The flight is more like falling with style, and it allows you to get a great view of each level.

The sound and music help establish the overall mood of the game nicely. The cartridge format leaves voices out of the mix, but background sounds and other effects are well-done. With the incessant (but delightful) variations of the 'Teddy Bear Picnic,' you really begin to feel like you're wandering around in Bear Country.

The only real problem with Banjo-Kazooie lies in the auto-camera. Though the camera is one of the best that's out on the market, it still has some problems. Some areas confine the camera to a specific point, sometimes obscuring a crucial enemy. Other times, the camera will not be in the right position to gauge a jump properly. I'm happy that they included a button that places the camera directly behind the bear. Without that button, players would have been lost. Although you get used to some bizarre camera angles as you play the game, it still can be quite annoying.

All in all, this is the best platform game that I have played in a long time. Of course, it follows the basic formula of a platformer - kidnapped female, evil castle, jump on enemies, etc. But the reason the formula still exists is due to the fact that, occasionally, it works really well. Banjo-Kazooie is a case where the cliche works to perfection. Although we question Nintendo's blatant violation of the genetic cloning ban put in place by the president, they did so for a good cause, and a damn good game.
Sat 13/05/00 at 12:22
Posts: 0
Ahhh...the world of secret agents and espionage. The Impossible Missions Force (IMF) appears to be the United States' answer to that "007" fella that lives over the pond. While that English ladies man is all charm and silky smoothness, Ethan Hunt is more of an everyday guy. It may not be pretty and he may not be able to get laid in every country he goes to, but he gets the job done. Bond has his trademark PP7 and a license to kill. Hunt mostly uses a dart gun for which he is authorized to ... er ... disable enemies ... uh ... temporarily.
It's pretty much the same with the two games, Goldeneye and Mission: Impossible. Goldeneye is smooth, sophisticated, and still one of the best games for the N64. On the other hand, Mission: Impossible is a little rough around the edges and much less refined, though it's still a decent game that gets the job done.

As Ethan Hunt (point man for the IMF), you take on a variety of missions, such as sabotaging enemy equipment, rescuing hostages, and stealing sensitive information. Aside from skeletal plot elements, the game itself has very little to do with the movie, and if you have a good attention to detail the game retains movie humor. There are two difficulty settings: Possible and Impossible. Much like Goldeneye, the more difficult setting means you take more damage from enemies as well as added tasks you need to do to accomplish the mission.

Unlike Goldeneye, this is not a one-man show. Various team members accompany you on missions, but most of the time their role is limited to item exchanges. However, there are two levels where your team provides sniper support for you which is very, very cool. Donning disguises is also a rather groovy part of the game (just don't go tooling around with your piece still in your hand as the guards get mighty suspicious of an armed repairman). Stuff like this makes Mission: Impossible stand out from Goldeneye, but Infogrames needed to take these innovations a step further to make a truly distinguishable game.

Don't expect to go around with high-tech weaponry mowing down platoons of soldiers. Shooting is very limited in this game and most of the time you don't actually kill anyone. Don't count on shooting your way out of a jam either, as one wrong move will send guards to arrest you before you even have a chance to whip out your piece. Awright, cut it out,

Although Mission: Impossible puts strong emphasis on espionage tactics, some of the puzzles you are required to solve are rather obtuse, resembling mindless busy work, while others are downright (forgive the pun) puzzling. You'll be muttering under your breath, "What the @!*#% else am I supposed to do?!" Frustration levels run high as some of the levels are large and one wrong move means starting the level over and repeating the same tasks ad nauseum.

Mission: Impossible looks a lot like the Star Wars SotE levels where you guide a jumping, running, shooting Dash around; all third-person perspective with the camera behind and slightly above the character. In order to accurately shoot enemies, you have to press and hold down the right shoulder button which puts you in the first-person view and also brings up target crosshairs. In fact, there's a lot about Mission: Impossible that will remind you of other games...Ethan's death cry and the grunts he makes after wading in a pool filled with toxic waste sound as if they were lifted straight from DOOM. Puzzles are reminiscent of easy Tomb Raider levels where you run, jump, or climb to some out-of-the-way places to flip switch A to open Door B. Not a whole lot of originality here.

Comparisons to Goldeneye are inevitable so I'll address some of them here. Although the gameplay in MI emphasizes espionage far more heavily than Goldeneye, it is still heavily reminiscent of the Bond game in other areas. Take for example this scenario: You're inside a train, moving from car to car taking out enemies hiding behind crates and in various compartments until you reach the boss at the end who has a nasty surprise waiting for you. In this case, instead of using your watch laser to escape, you have to figure out how to open a safe to disarm a bomb. Or this: you have to protect the female protagonist (a computer expert, no less) who becomes your main love interest and the camera slowly circles around the two of you sucking face when the game ends.

The graphics look a little better than Goldeneye; player faces are a lot smoother, but everything else looks about the same. Music consists of various arrangements of the Mission: Impossible title theme (just like you know what) with some mood music thrown in here and there. But if it looks like Goldeneye and it sounds like Goldeneye, it ain't necessarily Goldeneye.

You'll figure this out the first time you try to take out a baddie with a point-blank headshot. There is about a two second lag from the time you fire your shot to the time your target drops dead from the fatal blow. Lame. It's a good thing this game emphasizes areas other than combat because the shooting in this game flat out sucks.

If you're itching for some more head-shooting, double-fisted RPC-90 Goldeneye action, I'd suggest you wait for Perfect Dark, as Mission: Impossible will leave you impossibly unfulfilled. Granted, a superb offering like Goldeneye is a tough act to follow, and while Infogrames' valiant effort falls a bit short of the mark, it is still a decent game worth some of your time.
Sat 13/05/00 at 12:26
Posts: 0
Wrestlemania 2000



THQ has done it again. Thanks to AKI, THQ was able to proudly bring us the latest in a series of ground breaking wrestling games. The champion, by far, is the recently released WWF Wrestlemania 2000, WWF2K for short. WWF2K is THQ's first title under the WWF license, and with its roots in the award-winning WCW/nWo World Tour engine, it comes as the best WWF game to hit stores.. ever.
WWF2K features more wrestlers than any WWF game before it. Up to four players can step inside the squared circle as anyone from the heavyweight champ, Big Show, to the WWF's owner's daughter, Stephanie McMahon. Each superstar was fitted with their own signature moves. Stone Cold Steve Austin stomps a mudhole into his opponent while X-Pac takes his opponent for a ride with the Bronco Buster.

The detail given to the moves is incredible. The Rock, for example, will enter a grapple with the advantage. He then steps forward, holding onto his opponent with his right arm across his foe's chest and over his left shoulder. He pauses briefly to glance at the crowd with a raised eyebrow before focusing again, lifting his opponent in the air, jumping forward, and planting his candy bum with the Rock Bottom. The Great one gets up to his feet, walks around to his opponent's head as he lays motionless on the mat, kicks his arm closer to his side, looks up, and prepares to give him the most electrifying move in sports entertainment today, the People's Elbow. The Rock rears back, looking off into the crowd, goes through the motions of removing his elbow pad and throwing it into the sea of humanity, quickly waves his arms across themselves once, and takes off towards the ropes. The Rock bounces off the ropes, leaps over his opponent on the way back, comes off the ropes again, and pauses just before kicking his leg out, snapping back, and planting his elbow deep into the sternum of his opponent. Do you smell what The Rock is cooking?!
The controls for scintillating moves like that are easier to learn than one of the Road Dogg's catch phrases. Most moves are executed as a combination of the A and B buttons. Everything is simple to execute, which offers even inexperienced players a chance to have a scientific match-up with a wily ring veteran.
The variety of moves is so great that they have to be categorized. The largest categories include grappling moves, striking moves, running moves, flying moves, and taunts. These categories break down giving each character in excess of one hundred unique moves.

Of course, all the moves in the world won't do anyone any good without a proper place to use them. WWF2K features several arenas, sporting backgrounds unique to the television show they represent. The only set missing is that of Smack Down. Each arena allows players the freedom of spilling outside the ring and almost all the way up the entrance way.
Every set has the same thing in common, though, the ring. The ring is where all the fun begins, and it sees its share of matches including one-on-one, tag team, King of the Ring, cage, Royal Rumble, triple threat, battle royal, and team battle royal matches.
Each mode offers a unique experience, especially the brand new cage match. Two wrestlers are pitted against one another inside fifteen foot high walls of steel. Players can use the cage to their advantage in a number of ways including smashing their opponent's head into it or dropping an elbow off the top of it. The winner of a cage match is the one who can safely make it over the top and to the floor. This is easier said than done, however, as the person left inside the ring can shake, grab, and kick the one trying to escape.

All of the hitting, gouging, and slamming is presented with large, colorful graphics that easily bring home the attitude of the WWF. In fact, with accurate theme music, Titan Tron videos, outfits, and moves, this game is more realistic than the real thing!
To help keep the game current, players can edit wrestlers to mimic any changes occurring in the real world. Players can also create wrestlers to add to the roster, as well as title belts to distribute amongst the superstars. Anything that a player has created can also be saved to a memory pak for use on another cart or at another time.
Perhaps the coolest bit of realism, though, comes in the form of the Road to Wrestlemania. This season mode has a wrestler and a tag partner of choice fight up the ranks of the WWF with the ultimate goal of being the champion after Wrestlemania. This mode comes complete with run-ins, story twists, and surprise characters. Without the Road to Wrestlemania, the game wouldn't be complete.

In the end, WWF Wrestlemania 2000 has all the in-your-face action of the World Wrestling Federation and thanks to a great gameplay engine, is fun enough to last well past the event that it was named after.
Sat 13/05/00 at 12:27
Posts: 0
Resident Evil




Before I begin this critique, I must say that I've never had the chance to play the PSX version of Resident Evil 2, so I can't compare it to the N64 version. Now, then, let's begin.

Graphics: My first impression of this game's graphics was: boy, this sucks. As I got farther into the game, though, the graphics of RE2 got a ton better. The only real visual downfall RE2 has is that the flame and fire effects totally suck. Luckily, the only fire in the game is at the beginning on the truck (where my fist impression was), on the helicopter, and when you shoot something with a Flame Round from the Grenade Launcher. Other than that, this game has some of the best, most realistic graphics I've seen yet on the N64. All the zombies and monsters look great, especially when their heads are lying in pieces on the floor. The cutscenes are superb as well.
Graphics- 9.0


Control: Get ready to die at least three times while getting accustomed to the controls in this game. I must say that I died about 6 times before I got the hang of it. This is the worst point of the game, but that's not saying much. The directional movement uses up on the +Pad or stick as forward, no matter where you are or where you're facing. The addition of a controler configuration menu doesn't help much, as you can't change the stick or +Pad's operation. Besides that, the controls are a tad loose, but nothing too bad.
Controls- 8.5


Sound: RE2 scores big on music. It constantly is changing, according to the on-screen situation. If you're simply wandering the abandoned halls of the R.P.D. Station, it's a dreary melody, but when the Tyrant busts through a wall right next to you, it changes to a faster, "you're-about-to-die-so-run-away-fast" score. Sound effects are another thing, though. The constant zombie groaning gets old fast; all the more reason to kill them a second time. Gunshots are repetitive "bap-bap-bap" sounds. However, the rest of the effects are pretty good.
Sound- 9.0

Replay Value: This game has superb replay value. Just when you think you've beaten the game, put that last bullet into a zombie, a cut scene tells you of your second quest using the other character. You then have to complete the entire game again from the other characters prespective. Things you did in the other game may affect your second game, too. Even after you've completed the second quest, there is even MORE! Using the Randomizer Option, which places each item in a random position for each game, you practically have a brand new game every time you play!
Replay Value- 10.0


Options: There aren't many options in RE2, but that's because it only has the options you need. The main options of the game are the violence control and the Randomizer. The violence controler lets squemish players (or players with very protective parents) to set the violence at low, medium, or high, and the blood color as green, blue, or red (my favortie setting is high with red). With the violence on low, it doesn't show your actual death, assuming you die, the screen just goes black, you hear a scream, and "You Died" comes up on the screen in bloody letters, but in high, you get to see the zombies strike you down and start lunch. The Randomizer was already explained in Replay Value, but here it is again: the Randomizer randomizes item locations throughout the game.
Options- 9.0
Sat 13/05/00 at 12:28
Posts: 0
Mario kart


Put the pedal to the metal in this worthy successor to that Super NES classic, Super Mario Kart. Mario Kart 64 boasts great graphics, tons of unique power-ups and a stunning 3-D version of the legendary Battle Mode. Great control -- a trademark of all games from Mario creator Shigeru Miyamoto -- will bring you back time and time again for free-wheeling fun!
Mario Kart 64 races eight familiar faces, including Mario, Bowser and Yoshi, on four progressively tougher four-track circuits. Wide curves and gentle banks mark the Mushroom Cup tracks.

Your commute gets notably tougher on the Flower Cup, though. You'll have to dodge semis rumbling on Toad's Turnpike and bounding boulders on fogbound Choco Mountain! Star Cup tracks range from the icy surfaces of Sherbet Land to the lava lakes of Bowser's Castle. The true test of karting competence, though, comes on the four tracks in Special Cup. Zip through the dark caves and green hillsides of Donkey Kong's Jungle Parkway, cling to the sheer cliffs of Yoshi Valley and hustle over haunted Banshee Boardwalk before tackling the longest track in the game: neon-lit Rainbow Road.


Mario Kart 64 offers two camera angles and three engine sizes: 50cc, 100cc and 150cc. You can gain even more speed by mastering the power slide technique or grabbing Super Star power-ups. Each kart has distinctive handling, acceleration and top speed capabilities. Light karts like Princess's smoothly steer through tight corners, but run the constant risk of getting flattened by heavy karts, like Donkey Kong's. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make 'em small and very slow are just a few of the game's unique power-ups.
Sat 13/05/00 at 12:30
Posts: 0
I wrote all these reviews without being on the internet I did not copy them from other sites and then post them.
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