The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
All you have to do to win at monopoly is based around gaining these certain properties, which are... the train Stations.
Or for some of the other versions you have, the properties that appear once on each side of the board right in the middle.
> Lombardo wrote:
> No-one has really mentioned the Dark Blues, I'm not saying to buy
> just
> them, but having a hotel on the last dark blue results in a rent of
> over £1000, for that instant bankrupcy effect.
>
> I think its actually £1700-2000 with a hotel on park lane.
>
> Also, when you are sent to jail near the start of the game, pay
> £50 and get out immeadiately. When further into the game
> however, wait until you have hadd all 3 of your throws.
Dark Blues are pointless wastes of money, as there are only two of them, and everyone ends up conspiring you to bankrupt you before you bankrupt them. The best colours are the oranges, complete ba$tard$, due to the restarting at that side after you go to jail.
> Dark Blues are pointless wastes of money, as there are only two of
> them, and everyone ends up conspiring you to bankrupt you before you
> bankrupt them. The best colours are the oranges, complete ba$tard$,
> due to the restarting at that side after you go to jail.
The dark blues are a very key strategy if you happen to be in a wealthy situation. If you can afford to develop them, then you effectively have a game winning square.
Also, before suggesting a game, take a few 500s and 100s notes out and put them in your pocket. Then when playing the game put half of your starting money in your pocket and tell everyone that it's your reserve fund, and from time to time put more money in there. Then they won't question where the money comes from :D
> I find that stealing money from the bank when no-one is looking an
> effective tactic.
>
> Also, before suggesting a game, take a few 500s and 100s notes out and
> put them in your pocket. Then when playing the game put half of your
> starting money in your pocket and tell everyone that it's your reserve
> fund, and from time to time put more money in there. Then they won't
> question where the money comes from :D
I like your underhand styles.
For me, light blues are the daddy - they're cheap enough that if you can procure them early enough in the game, you can afford to get them hotel'd up uber-quick, for a tasty 500 squid tax every few turns. You can then build up to the yellows (or oranges), then to really take the mick, lay your hands on the dark blues at the end of the game, when you've got cash to spunk on them - it's the final nail in the coffin.
And the other good thing to do - bargain hard when it comes to property sales. Don't give anything away unless you're getting something better.
> I find that stealing money from the bank when no-one is looking an
> effective tactic.
>
> Also, before suggesting a game, take a few 500s and 100s notes out and
> put them in your pocket. Then when playing the game put half of your
> starting money in your pocket and tell everyone that it's your reserve
> fund, and from time to time put more money in there. Then they won't
> question where the money comes from :D
Geniuses think alike. 100s have been known to go 'missing' quite regularly in our games, but the hallowed 500 never has been quite able to follow. Plans are being written up as we speak, though.
The Dog
> The Dog
I beg to differ. I believe that due to the fact it is so unloved, the boot must be considered, but at the end of the day, the winner is...
The Top Hat
...and make no mistake.