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"Metamorphosis"

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Sat 17/11/01 at 00:40
Regular
Posts: 787
SEGA was humiliated by Sony, both the Saturn and the Dreamcast failed largely thanks to Playstation, Nintendo very nearly suffered a similar fate (thank god for Pokémon and Goldeneye ah). Now although not quite to the same extent as SEGA Nintendo were humiliated and now they attempt to regain the market they lost to a company who make CD Players and TV’s. And how do they expect to complete on what some might say is Mission Impossible, well by a radical change of strategy.

The Legend of Zelda Ocarina of Time took a whopping 3 and half years to make a Nintendo epic lasting 60+ hours but other than us lot (the hardcore side of the gamers) who actually completed it? I did but I’m a hardcore gamer and quite frankly and sadly hardcore gamers are in the minority compared with Casual Gamers. Millions didn’t complete Zelda I can name 8 off of the top of my head and the few who did I completed some of the game for.

So now it is time for Nintendo to cast away these problems no longer will there games concentrate on the hardcore faction, no longer will games be 60 + hour epics admittedly there will be a few but Shigsy and co. will be working on completely different types of games, more simple, easy and linear. Zelda and Mario on the N64 had great big worlds to explore these worlds will still exist but now set pieces will force you in a certain direction. Evidence of Nintendo’s metamorphosis into a new games company comes in the form of the new Zelda. The New Zelda’s graphics have caused quite a stir but there are many reasons for the use:

1: You’re missing the point it is supposed to appeal to children so it doesn’t JUST appeal to the dungeon and dragon fantasy world giving Zelda a wider audience. Nintendo’s 2nd and 3rd party developers can concentrate on the adult areas.
2: Gives Zelda a brand new original look and
3:Those graphics are quick and easy to do therefore knocking the game out in about 2 years rather than the previous 4!

Also something else the short but sweet Zelda GC video clip showed us was that Zelda GC features many set pieces that’s right making the game play more linear, simpler, and easier. Now before we have Nintendo fans spitting at the “NEW” Nintendo this change in strategy of Nintendo is not a bad one although it does mean less huge epics it does mean more Conker. Conker’s Bad Fur Day the storming Platformer from Rare is a game filled with set pieces pushing you along from place to place, now quite frankly when I think back to what I did on Conker I cannot believe it took me 12 hours! This is because Conker leads you from one set piece to another very quickly like a movie whilst Ocarina Of Time didn’t and so although Ocarina Of Time took me longer it felt like I did much more in Conker.

When you get your sparkling new Gamecube you will spot this change with Luigi’s Mansion a stunning game that you will complete in a weekend (although the casual gamers will take longer), Pikmin is the same it has been called the best Gamecube game out but it won’t take you more than 3 days to finish it! Meanwhile the casual less skilled gamers will take a few weeks longer. So Nintendo have changed, you will see more Zelda, more Mario, more Pikachu, more original titles just in smaller doses so that Hardcore and casual gamers alike can enjoy the next generation of Nintendo games and maybe one day Computer games can be as essential as CD’s, Video’s and Book’s.

Here’s to the Future

Dringo.
Tue 20/11/01 at 22:53
Regular
Posts: 18,185
Ahhh but Conker wasn't linear at one part of the game i went around and around agaun just looking but if i jumoed on the barrel i would of edned up in a mine the wall would crumble i would meet Gregg i would fight Zombies and when u get out i get a great big hint where to go next. These set pieces move you along in Conker if i wasn't so compelled to keep going from level to level i could end up wondering around but i didnt so i went to its war then to the windmill although searcing the other levels at night might be interesting.

Its simple set pieces shove you from place to place you can always ignore them and Zelda being Zelda im betting mini games wont end once you've beaten them i suspect you could easily go back and play them.
Tue 20/11/01 at 22:12
Regular
Posts: 9,848
You mean like Donkey Kong 64?

Still bad.

Granted Casual Gamers should be given a fair chance and find it easy to into, but having it linear (freedom was one of Zelda 64's best aspects!) and easy from beginning to end is not right.

Zelda 64 wasn't especially hard anyway, if anything, this new Zelda should try to push to be possibly a little harder.

And if it's easier, that will make your gamesplaying time shorter.
Tue 20/11/01 at 16:55
Regular
Posts: 18,185
Erm no they are making it easier to complete not neccessarally shorter...
Tue 20/11/01 at 16:23
Regular
Posts: 9,848
Dringo wrote:
> No, Growls, I tell you what there is no evidence that Mario is a smaller
> game.

Well that's something...


Zelda GC will be just as fun, have an involving storyline and be very
> big but like Conker it will have certain set pieces that will force you in a
> certain direction making it more simple to work out where to go next therefore
> making it shorter...

So Conker's weakest point has been carried to the best series ever...
Just MARVELLOUS!

games can be developed quicker, new original titles can
> come out, no N64 style Game drought, Games will be fun just take less time.

Look, Zelda titles are special and have a big fan following.
They're the big adventure, designed to impress and absorb gamers in a GIANT adventure.

Making it smaller, and more linear is taking out everything that made the N64 version so special.
I liked Conker for what it was but I didn't exactly credit it on it's length.

Casual Gamers will like it just as much if they don't manage to complete it.
It can still be plenty of fun and accessable without having to be small and even if making it small did attract more buyers (which it won't!), Nintendo are kicking it's loyal Zelda fans in the teeth as a consequence.

When I spend £40+ on a game, I want it to last me atleast 40 hours, especially when it has as much potential as Zelda...
Mon 19/11/01 at 19:07
Regular
"I like cheese"
Posts: 16,918
Nintendo fans arguing now?!

It's look like Nintendo are imploding from within. :D

But to be true, they can't make everyone happy. They can either please people of Strafex's 'stature,' or go for shorter and easier games to please 'casual gamers', if there is such a thing.
Mon 19/11/01 at 17:15
Regular
Posts: 18,185
No, Growls, I tell you what there is no evidence that Mario is a smaller game.

Zelda GC will be just as fun, have an involving storyline and be very big but like Conker it will have certain set pieces that will force you in a certain direction making it more simple to work out where to go next therefore making it shorter... games can be developed quicker, new original titles can come out, no N64 style Game drought, Games will be fun just take less time.
Mon 19/11/01 at 17:05
Regular
Posts: 9,848
"So Nintendo are shortening their bigger titles so that novices can have the satisfaction of completing them.

The hardcore gamers, on the other hand, can find challenge and longevity in "Adult" games."

If I'd wanted THAT attitude then I'd have bought a PS2.

Zelda and Mario are special because they push boundries.
They were easily accessable for beginners anyway, but were hard to complete.

Understandably, I don't expect them to be as hard as Perfect Dark, but I want them challenging up to a point.
Zelda 64 was brilliant.

Zelda on the Gamecube should expand on this by giving it more depth, more Gameplay and make it a little harder.

Zelda sold millions with it's medium difficulty setting.
Goldeneye was harder and outsold most titles.

I love platformers and adventure games, but do they need to be "adult, mature and gory" in order to be at the right Gameplay setting for a better gamer?

"Making it easier for children and casual gamers" is the poorest, stupidest excuse I've ever heard.
If Zelda and Mario are cut short, it's more likely that Nintendo want easy sales rather than because it's for the best.

If this report is true, then Nintendo have lost most of what made them so special and as far as I'm concerned, the Gamecube's future is now in the hands of Rareware!
Mon 19/11/01 at 16:44
Regular
Posts: 18,185
oh and it featured quotes from Nintendo themselves. It isn't a bad thing the BIG names now appeal to a larger audience are still fun and good meanwhile us Hardcore will enjoy less known games such as Eternal Darkness that is an epic horror quest just not as famous as MArio.
Mon 19/11/01 at 16:38
Regular
Posts: 18,185
Thats exactly the point Strafex what are the biggest titles Nintendo own??? Zelda and Mario and if these games aren't accesable to all gamers then these big titles don't sell as well as they could.

Hardcore gamers will enjoy the above titles but they'll get some Hardcore games just not Zelda or Mario BIG games with unknown characters games which only the hardcore will know anyway so they can enjoy them, Zelda will be just as fun as the others just not another 60 + hour epic!
Mon 19/11/01 at 10:42
Regular
Posts: 9,848
Dringo wrote:
> NO they are just making them easier more accessability to other audiences its so
> Nintendo can make more money by finishing games faster.

You mean basically screwing the hardcore audience in order to cash in on weak casual gamers?

I always had major respect for Nintendo trying NOT to do that.


Wolfhound wrote:

>Look. No one has played the New Zelda yet, It could end up >being about twice as long as OoT and twice as good.

I really hope you're right but this report suggests otherwise.
Basically, Nintendo's online policy sucks and so does this "easy linear mini games" policy.
Conker was good for what it is, but that doesn't mean that every damn game should follow suit.

Majora's Mask would've been crap without it's brilliant freedom. The Bomber note book, the 3 day theme, the solve puzzels and do things at you're own pace feel was superb!
It let you do things in your own order at your own pace.

There was a sort of limit on how much you could do before you had to go back to day 1 but that just left a sort of tension which made the game more exciting.

Conker was good for what it was, a small, fun adventure.
But if Nintendo employ the same style for Zelda then the adventure is ruined.

Pikmin and Luigi's Mansion were short, but they're not major games the same way Zelda and Mario are.
It's understandable that Nintendo would have smallish more polished games at launch to be finished in time and to test the machines capabilties but I'd rather have something special out of the more major titles.

Could someone please print out the article.
I want to judge whether it's a genuine policy or just NGC's sceptical speculation.

I hope that it's the latter...

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