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"I know I've said this before, but..."

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Mon 05/05/03 at 20:03
Regular
Posts: 787
Well, having never really played a Zelda game before, and certainly never having owned one, I decided to chance the Wind Waker.

Right now I'm surprised at how popular it is. The speech is really annoyingly slow, with one of the most infuriating noises ever recorded at the end of each sentence. Plus the first word of the sentence is usually said, for example "Hey" or "Hello", which is just...unnecessary.

The graphics? Great in a lot of places, in others it's merely passable. I really like some bits, especially the bird that captures Aryll at the start, but the far scenery is made out of cardboard.

The jumping kind of annoys me as well. There is no jump button, but he just jumps when he reaches the end of a platform. It removes the skill, but I guess that's not really the point of the game. That's what your going to say, right? Okay, I take that on board, but at one point I jumped off a ledge thinking it was the right place to go, only to find I'd already been here and couldn't get back up to the ledge. Surely this isn't the point either? A manual jump would've let me get onto a ladder to get back up there.

Now, I haven't got very far for two reasons - hardly any time on the game, no space on the memory card. So I can't comment on battles further into it, but the ones I have done have been incredibly easy. To the point of boredom. Even when you have to get a weapon from the opponent, all you do is stand there pressing block and wait for it to hit you. And it even misses a lot of the time.

Basically random musings here, but it seems very simplistic and Mario-ish most of the time. I'm probably the only person who will understand that, but basically it isn't a good thing. And I know most people won't have got this far because the moment they saw it was primarily an anti-Zelda thread they'll have furiously stuffed on their angry hats ready to type out an amazingly flawed and typo-riddled reply on why I'm wrong in under three seconds, and that's fine. If you want to do that, go ahead, but don't expect to get anywhere. It's all subjective, there is no proof, and a lot of people can't even tell the difference between fact and opinion.

Oh, and what's with those guard pigs who have 360 degree vision?
Thu 08/05/03 at 20:20
Regular
"twothousandandtits"
Posts: 11,024
Whitestripes DX wrote:
> Blank wrote:
> http://maddox.xmission.com/26_things.html
>
> Read that.
>
>
> ...


My point WAS, I took some relatively small points and blew them up on a massive scale. Not much of an excuse, you might say, but I never said it was meant to be an excuse. If I feel like using extraordinarily violent language I can.

I had a large session on it today and the text didn't really bother me (probably because during most of the bits I was on it was speed-up-able). Other things still bother me, though, for instance every time you get an item he turns towards the camera and shoves it in your face so fast his arm nearly breaks. To be honest I don't even know what half the things are. But the reason it bothers me is because if the game is trying to create a world it has to immerse you in it, and not yank you back out every five seconds saying "Don't worry, it's not real".

I won't go into any other criticisms, as it's obvious you can't handle them.

One bit I did enjoy was the seagull bit. When I played that bit I think I must've felt a bit like most of you do the whole time you play it. But did I miss something, or is there nothing to do but fly around and get killed? Nice addition nevertheless, but still...
Thu 08/05/03 at 20:16
Regular
"aka memo aaka gayby"
Posts: 11,948
Why should you only judge a game after you've completed it?

Are you saying that I should waste possibly dozens of hours of my life forcing myself through a game I get absolutely no enjoyment from playing?

I should just play it through to the end, even if I despise it?

That. Is. Stupid.
Thu 08/05/03 at 20:15
Regular
"poo poo for you!"
Posts: 2,161
*steals gun and shhots everyone* Mwhaa

*innocent face* whoops!
Thu 08/05/03 at 20:02
Regular
"gsybe you!"
Posts: 18,825
Good good.

*lowers gun*
Thu 08/05/03 at 19:50
Regular
Posts: 163
By the way MP was brilliant :-)
Thu 08/05/03 at 19:49
Regular
Posts: 163
I think deep down inside.. u dont WANT to like the game, cuz its so damn popular.

This is first Zelda game i've played, not got very far into it and i must admit, i'm not all that impressed. But then i was never impressed with lots of great games i've played to begin with; the latest Metroid Prime i didnt much like to start with.

You can only judge a game truly if you've completed it, you must at least play half!!
Thu 08/05/03 at 19:48
Regular
"poo poo for you!"
Posts: 2,161
it does but they are two different categories
Thu 08/05/03 at 19:48
Regular
Posts: 11,875
Toon rendering clearly takes it's inspiration from cel shading.
Thu 08/05/03 at 19:45
Regular
"poo poo for you!"
Posts: 2,161
"in a cel shaded style"? dont think so :P
Thu 08/05/03 at 18:37
Regular
"gsybe you!"
Posts: 18,825
Tony_Blair wrote:
> Pumpkinist wrote:
> No its not a cartoon.
>
> But it isn't an uber realistic photo-textured adventure either.
>
> Its a light hearted but quite serious adventure. In a cel-shaded
> style, thereby giving it a light hearted style.
>
> And the fact that a tree breaking does not have the right effects
> does
> not make a game bad.
>
> =====
>
> and you would know? Its toon rendering not cel shading

Its pretty obvious from er, the screenshots, and maybe the videos?

And the fact that its a Zelda game.

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