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Now don’t get me wrong – ‘toon rendering is a great technique, and we’ve all seen how well it’s worked in The Wind Waker – but I can’t help feeling that once the novelty has worn off, we won’t all be cheering for Nintendo’s new art. What they did with the graphics – it made TWW unique and it seems to me that that was part of the greatness. With a sequel, it could end up feeling just like an expansion pack.
Part of Ocarina Of Time’s excellence was that you were this warrior/hero guy who wielded a sword and fought evil – a feeling that couldn’t quite be created as well in TWW. I was really hoping for a detailed, realistic and varied world in the next game – but it seems that it is not to be. Ah well, I suppose we got over the fact that MM and Mario Sunshine didn’t quite feel quite as new as their predecessors, and besides, Nintendo may well surprise us.
Ok. Graphical rant over. What I really want to see in the new Zelda is originality on a broader scale – with perhaps a much more different storyline (who wants to banish Ganon *again*?). While TWW was full of innovations (a trend that manages to continue through the series), there’s no denying that it was rather similar to Ocarina Of Time. Somehow. I just can’t put my finger on it at the moment.
So that’s my opinion on the graphics and ideas. Discuss.
Stick with the innovative cel shaded Zelda for this generation of console gaming.
I believe Nintendo went the right way with using Cel shaded graphics, and should continue so in the sequel to follow the trend that its created.
The sequel would'nt be right if it went back to realistic style graphics.
Wind Waker Gameplay + Realistic and Detailed Graphics x 10 = uber Zelda game.
We'll just have to wait for that... Cel-shaded rules anyway.
I love the cel shaded look.
Do you realise how foolish you sound?
Every MGS game has the same reslistic style graphics, as well as Resident Evil, Tomb Raider, GTA etc.
Games in a series always have the same type of graphics, the only exceptions I can think of are Zelda and the new style Joanna Dark.
Now don’t get me wrong – ‘toon rendering is a great technique, and we’ve all seen how well it’s worked in The Wind Waker – but I can’t help feeling that once the novelty has worn off, we won’t all be cheering for Nintendo’s new art. What they did with the graphics – it made TWW unique and it seems to me that that was part of the greatness. With a sequel, it could end up feeling just like an expansion pack.
Part of Ocarina Of Time’s excellence was that you were this warrior/hero guy who wielded a sword and fought evil – a feeling that couldn’t quite be created as well in TWW. I was really hoping for a detailed, realistic and varied world in the next game – but it seems that it is not to be. Ah well, I suppose we got over the fact that MM and Mario Sunshine didn’t quite feel quite as new as their predecessors, and besides, Nintendo may well surprise us.
Ok. Graphical rant over. What I really want to see in the new Zelda is originality on a broader scale – with perhaps a much more different storyline (who wants to banish Ganon *again*?). While TWW was full of innovations (a trend that manages to continue through the series), there’s no denying that it was rather similar to Ocarina Of Time. Somehow. I just can’t put my finger on it at the moment.
So that’s my opinion on the graphics and ideas. Discuss.