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Now don’t get me wrong – ‘toon rendering is a great technique, and we’ve all seen how well it’s worked in The Wind Waker – but I can’t help feeling that once the novelty has worn off, we won’t all be cheering for Nintendo’s new art. What they did with the graphics – it made TWW unique and it seems to me that that was part of the greatness. With a sequel, it could end up feeling just like an expansion pack.
Part of Ocarina Of Time’s excellence was that you were this warrior/hero guy who wielded a sword and fought evil – a feeling that couldn’t quite be created as well in TWW. I was really hoping for a detailed, realistic and varied world in the next game – but it seems that it is not to be. Ah well, I suppose we got over the fact that MM and Mario Sunshine didn’t quite feel quite as new as their predecessors, and besides, Nintendo may well surprise us.
Ok. Graphical rant over. What I really want to see in the new Zelda is originality on a broader scale – with perhaps a much more different storyline (who wants to banish Ganon *again*?). While TWW was full of innovations (a trend that manages to continue through the series), there’s no denying that it was rather similar to Ocarina Of Time. Somehow. I just can’t put my finger on it at the moment.
So that’s my opinion on the graphics and ideas. Discuss.
> Alledgedly, the CDi games were awful?
According to the godly gaming magazine - GamesTM
:D
> NO part of OOT excellence WAS the transition of the series ito 3D (aka
> Mario 64) and the fact that it did it SO well.
I joined the Zelda series at Ocarina Of Time - and one of the reasons I enjoyed it was because you got this feeling of being a sword-wielding warrior or hero as you went about your quest. I never played the previous games, but this was still a gameplay element I really enjoyed.
While the new graphics bring new advantages, they just took away that fearsome warrior feel. Yes, you do still act like a hero but.. well.. you must know what I mean?
And make it new - new ideas etc, not an advanced evolution.
> Hmmm,
>
> Ganondorf's triforce of power makes him Gerudo again, not statue, uses
> triforce to unflood Hrule, Link and Tetra come back to save Hyrule.
>
> One thing bugs me though, there was no wind or earth Sages in OoT, so
> how could they be killed?
Add classic Zelda storline twists and turns and we havea good damn good gameplay plus some classic Nintendo gamepy and we have a game!