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"Yey! I got my CPU....I mean Xbox today...."

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Mon 09/06/03 at 16:09
Regular
Posts: 787
Cancelled my online order and decided to treck down to the shops and get one, I hate waiting.

So far I'm not at all impressed.....with the weight, only took me about 5 minutes to get home, in that short space of time I had to keep swapping arms that I was carrying the bag in because they were aching so much. Thank god the shops are only a few minutes from my house, i'd have had to get a taxi otherwise. What really made me laugh was the girl behind the till put the console in a bag and as she was passing it to me, the handles broke.

Anyway I got Halo (of course) MGS2: Substance and Jet Set Radio Future. So far from what i've played of Halo it's gonna be a bloody brilliant game, excellent mass battle type things and most of the guns rock my socks. ONe thing I don't like is the bit on the 2nd level where you have to drive the Warthog, those things handle terribly, i just wanted to get out and shoot stuff normally. Small gripe though because the rest of the stuff i've done rocked.

JSR: future from what i've played is gonna be just as good as the 1st game if not better, not particuarly enthralled by the new graffiti method or the lamp post climbing but i'll get used to it.

Haven't bothered with MGS2 yet.

So far so good then, first product i've ever owned from Microsoft that i've been completly satisfied with.
Tue 10/06/03 at 09:52
Regular
"Best Price @ GAME :"
Posts: 3,812
RIght, unless those whining about repetitiv level design failed to notice, the real world is also pretty repetitive. HALO simulates an entire world, so shock horror it is repetitive.

To me, every level works near perfect, even the Library level. At that stage of the game you feel like you will never reach your objective, just as it should be for an important part of the game. You get near endless waves of Flood, and this all adds to the gameplay. Even the Assault on the control room, the indoor levels contrast against the world outside of them, it's supposed to be an installation, not a designer's free for all.
Tue 10/06/03 at 09:55
Regular
"Infantalised Forums"
Posts: 23,089
*what he said*

And I find it really weak that someone will harp on and on about a game's faults yet never list what games they like.
Because I promise you, whatever your favourite game is, I can pull it down.

It's personal opinion, and why people expend so much energy trying to change someone else's opinions always strikes me as pointless.

*looks at poster below this*...nah, Xbox Forum is neutral.
Tue 10/06/03 at 10:00
Regular
"8==="
Posts: 33,481
I find it srange that we're hanging onto a couple of 'graphically repetitive' levels. Doom for instance is full of this repetition yet it doesn't prevent it from being a good game. I think people are looking to hard to find something they don't like. Oni is full of very grey levels yet it is a good game. Operation winback is the same. Serious sam uses repetitive textures and still has great gameplay and style. The first level on perfect dark is a repetitive office building, yet it is still an amazing opening level!

Repetition does not necessarily make a bad game.
Tue 10/06/03 at 10:06
Regular
"Brownium Motion"
Posts: 4,100
Halo is a great game but not as good as I imagined it would be. It's best in mulitplayer. However, it does impress when played with full audio (i.e. 5.1 surround sound).

I found it to be a tad too repetitive at times and why Edge rated it 10/10 has, quite frankly, amazed me.
Tue 10/06/03 at 10:11
Regular
"TheShiznit.co.uk"
Posts: 6,592
Played a 3-player game with all vehicles, Sniper Rifles and infinite grenades last night, and I'm telling you, it can't be beat.
Tue 10/06/03 at 10:19
Regular
"Brownium Motion"
Posts: 4,100
Oh yes, the vehicles...that's what sets it above the FPS shooters....how the hell did I forget about the vehicles?
Tue 10/06/03 at 10:29
Regular
"8==="
Posts: 33,481
I suppose any FPS can be reduced to 'Move. Shoot. Move. Shoot'. So in a sense all FPS games are repetitive. Still good though.
Tue 10/06/03 at 10:50
Regular
"Best Price @ GAME :"
Posts: 3,812
Every game is reduced to moving a pad, or mouse and pressing buttons or keys. Beat that for repetitive.

Unless it's a light gun game, or Steel Battalion.
Tue 10/06/03 at 10:55
Regular
"8==="
Posts: 33,481
Every game can be reduced to 'ones and zeros'. Machine code which is repetitive. Now beat that!
Tue 10/06/03 at 11:03
Regular
Posts: 11,875
Goatboy wrote:

> Because I promise you, whatever your favourite game is, I can pull it
> down.
>
> It's personal opinion, and why people expend so much energy trying to
> change someone else's opinions always strikes me as pointless.
>


...

Who said I was trying to change opinions? I'm giving my opinion and nothing more.


And making games too realistic makes them crap. I've said it many times before, the real world is boring - so setting a game as close to the real world as possible results in a boring game. A real library may very well be huge and consist of the same shape and layout throughout, but surely they had the sense to realise this would make a very boring and dull game.

And why would I want to list games I like? The discussion in this thread was about Halo, so I added my opinion. If it was a thread about Splinter Cell, I would have added my opinion. Are you so stupid as to think it would be ideal for me to provide a long list of games I like, every time I say something negative about another game?

And stop jumping to accusations, I haven't even said Halo was bad, I said the indoor levels get boring because they only use one wall texture and 3 different shaped rooms to make it out of.


I would say Halo is 'very good but does not break new ground'.

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