The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Now having played it, I'm left feeling a bit deflated to be honest :O/ I keep looking at this character Joe and wishing he could do so much more stuff. He runs really slowly, he can't block, his range of moves seems limited in some ways and arbritrary in others - what's the difference between punching and kicking? Why not just have an 'Attack' button? It got better as I got used to it, but I expected this game to grip me by the throat from the get-go, not have me wondering what else I could be doing after half an hours play. Anyone else get this?
Even worse is that yesterday, my girlfriend came home with Medal of Honour: Allied Assault for the Cube. It's not the sort of game I'd buy myself, but it was cheap, so what the hell. We didn't get time to play it last night, so I slotted it in after an hour or so on VJ. What a bland, barren mess of a game. I despise first-person shooters on consoles, none moreso than MoHAA - I lost all interest in playing the game literally right after I ran up to the captain and couldn't hear what he was saying. I wandered around the beachfront trying to shoot my own soldiers until I got killed by the Germans. I don't know if I'm just disillusioned at the moment, but I've just played two new GC games that stink. If F-Zero sucks like this, I will bin my Cube :O|
Any of you bought games with high expectations only to have them let down when you actually play the thing?
My girlfriend lurves Mario games, and like everyone we both were blown away by Mario 64. However I'll never forget how frustrated and upset she got over Sunshine, and I know she wasn't the only one...
Other games disapointed with: Red Faction 2 (something just didn't gel, it should have worked), Shadowman 2 ( I know it only came out on PS2, but it was meant to be a Nintendo title, how awesome was the N64 original), Medal Of Honour-Frontline (just all hype)
To be totally honest the Gamecube doesn't really do it for me. I adored my n64, truly (Perfect Dark, Conker's Bad Fur day, Jet Force Gemini etc).
But there is not alot for me on the GC, although the Resident Evil games are startlingly brilliant and worth the price of GC alone.
Leaving on a positive, Games I have been surprised by were Eternal Darkness, which is just dripping with atmosphere and original touches (highly recomended), Bloodrayne which after the first level gets really fun to play, the Bloodrage is amazing),Body Harvest on n64 was really engrossing, and look what it lead to eventually(Vice City/GTA3!!!!).
Looks like I will have to get an xbox for those moments of Rare brilliance.
> And Nintendo COULD have done a LOT better.
>
> And that's that! :-)
True.
Mario 128 mewants.
It is smaller (well, same amount of stuff, just rushed a bit, so quicker is a better word), not revolutionary at all, and the main improvements come in the graphics/sound/controls etc.
But it is a better game - as two standalone titles, Sunshine is a better game, although Mario 64 will be remembered for far longer. And it had a better swimming system.
And that's that! :-)
Otherwise Sunshine would be shown up for the weak dolly clone that was just a weaker version of the original.
But that what Sunshine is, 64 with grease, but less game.
And that's alright.
But it's NOTHING on the revolutionary 3D masterpiece which changed nearly EVERY game that followed it.
Because that's what Mario 64 did.
Nintendo went into uncharted territory and conquered it.
Now I know that there wasn't scope to revolutionise the platformer in the same way this time round, but they didn't even make a bigger game.
They made a smaller game which was more playable and more interactive, but that's merely one years worth of improvements, not 6.
And yes, it's a reasonably solid game but Nintendo are worn out and fed up of trying to lead the way. AND IT SHOWS! :-P
> .
> Besides, Retro weren't bought out until Prime was more or less
> finished! :-P
Metroid Prime was shaping up terribly until Nintendo poked their noses in and taught them how to do it. Now Retro should know a few decent things or two :)
I was playing Mario 64 and Sunshine earlier. Sunshine is faaaar superior.
Odd is it not?
> I felt Wind Waker reeked Nintendo magic as did Sunshine and Kart.
You did?
The thing is, other than better graphics and slicker handling/controls which gave them so much promise at first, the rest was lacking, and barely met the standard of the N64 versions.
You taste the magic in the first half hour when you think you've only scratched the surface... then you realise that it wasn't the surface, it was about a third of the entire game! :-S