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Now having played it, I'm left feeling a bit deflated to be honest :O/ I keep looking at this character Joe and wishing he could do so much more stuff. He runs really slowly, he can't block, his range of moves seems limited in some ways and arbritrary in others - what's the difference between punching and kicking? Why not just have an 'Attack' button? It got better as I got used to it, but I expected this game to grip me by the throat from the get-go, not have me wondering what else I could be doing after half an hours play. Anyone else get this?
Even worse is that yesterday, my girlfriend came home with Medal of Honour: Allied Assault for the Cube. It's not the sort of game I'd buy myself, but it was cheap, so what the hell. We didn't get time to play it last night, so I slotted it in after an hour or so on VJ. What a bland, barren mess of a game. I despise first-person shooters on consoles, none moreso than MoHAA - I lost all interest in playing the game literally right after I ran up to the captain and couldn't hear what he was saying. I wandered around the beachfront trying to shoot my own soldiers until I got killed by the Germans. I don't know if I'm just disillusioned at the moment, but I've just played two new GC games that stink. If F-Zero sucks like this, I will bin my Cube :O|
Any of you bought games with high expectations only to have them let down when you actually play the thing?
> Strafex wrote:
> GTA 3 blew everyone away by bringing a bustling city to life.
>
> not me. i still maintain that it's an absolutely god-awful game.
even though i dont own the game, GTA 3 is an absolute stunner of a game. its fact, not opinion thats its one of the most technically impressive games out there.
> Oh and Strafex Nintendo or Retro never once stated that Metroid Prime
> planned to be a combination of first and third person views. They
> always stated some views are meant to be third person such as the
> ball rolling but that was it. Dunno where you got the info of a
> first/third person hybrid. That was just the hopes of the die-hard
> fan base.
I specifically remember the first person view only being a major change announced as of Mr Miyamoto's interference.
> Poppycock. Yes Majora's Mask was the king of interactive Zelda games
> but Wind Waker has just as much interaction as Ocarina of Time.
Not really.
You saw OOT's characters grow up, rather than just meet them one off in one place in the game. It was a cheap effect but it made you feel like they actually meant something.
And even if Windwakers interaction was on the level of OOT, that's taking a step backwards rather than forwards.
Wind
> Waker also has the most depth in the combat system which is by far
> the best, the graphics are the most alive the game has ever been and
> the facial expressions and varying monsters are genius. The ability
> to pick up weapons was a fantastic extra and the comedy was much
> needed. Not to mention the fantastic use of wind, it was used far
> more than Nintendo needed to use it to justify it's existance. It was
> the core to everything in the game, gameplay and storyline wise.
Yeah, the game had progressed technically, but while the foundations of a fantastic game was there, the adventure they delivered was so underwhelming that it was wasted.
> All Zelda games have their problems that didn't exist in another.
> Majora's Mask had a dodgy save system and lacked the epic feel of
> Ocarina of Time...
The lack of epicness was an initial disappointment, but it was always supposed to be a simple tie in rather than full on adventure.
Also, the interaction surprised people because it was better than what they'd been expecting.
EVERY Gamecube game from Nintendo had sleek smooth controls (except Luigi's Mansion :-)) and that was the least to be expected from a next gen game. The facial animation wasn't as impressive as Conker's and while the game was humerous and funny, it didn't make up for the rest of it.
> but Ocarina of Time lacked the dark story and
> fantastic interaction of Majora's Mask. Wind Waker lacks that epic
> feel once again and lacked a sprawling world. But both Ocarina of
> Time and Majora's MAsk didn't have the comedic nature of wind waker,
> the fantastic 'alive' graphics and the wonderful combat system.
>
> You give a little and you take some away.
Yeah, but while the humour was a nice touch and made me smile, are you trying to say it was a substitute for a full on adventure?
Besides, Nintendo used to add these little touches AS WELL as delivering a fully contented game.
> Sunshine from start to finish was fun, lacking variety and totally
> fresh ideas didn't stop the game reeking of that magical Nintendo
> touch throughout.
Again, masterful basics with the sleek smooth controls I always wanted from a platformer. It was fantastic just messing around in the main town, playing around with all jumps, trying to reach difficult places and pull stunts.
THe first level showed promise with all those bungie ropes, but the game never really built on from there. Most of the platforming being watered down (pun not intended but working pretty well! ;-)) by the various Jet Packs.
When I reached the end, I was left thinking, that's it?
ANd for me it lost all it's magic the moment I realised that the only way I could get all the stars was to squirt every corner of every level, hoping it would reveal those last couple of elusive blue coins.
Pure tedium.
> And Mario Kart: Double Dash!! is by far the most
> fun to date, although this game never REALLY had that Nintendo magic
> as much as the above two titles.
Yeah, but it's mostly "same old" by now.
Mario 64 with extra grease.
Better, but while the previous game had me and my brothers playing hours of VS games, on this one we had a couple of multiplayer bouts, worked our way through all the cups and then didn't really come back to it.
Not because it was bad, just because we'd seen it all before.
And we'd played Smash Brothers 64 to death 10 times more than Mario Kart 64, but Melée managed to refresh it to a reasonable degree so we still got about a month out of it before it started getting stale.
> It just looks like a Rare version of Luigis Mansion, just with no
> innovations.
But it's a linear beat 'em up isn't it. It looks a laugh to me. But I hear not so many positive things about it.
> But... Killer Instinct Gold was great. Granted, it wasn't as good as
> the original, and they got rid of some classic fighters (Cinder!),
> but it had just as many combo's, special moves and Ultimate's to
> master.
Pish. Ok... wasn't all THAT bad.
Grabbed by the Gholies looks really smart though.
> GTA 3 blew everyone away by bringing a bustling city to life.
not me. i still maintain that it's an absolutely god-awful game.
Oh and Strafex Nintendo or Retro never once stated that Metroid Prime planned to be a combination of first and third person views. They always stated some views are meant to be third person such as the ball rolling but that was it. Dunno where you got the info of a first/third person hybrid. That was just the hopes of the die-hard fan base.
> GTA 3 blew everyone away by bringing a bustling city to life.
> On Majora's Mask, Nintendo had not only brought a whole villiage to
> life, it was full of individual characters, each with their own
> unique personalities and 3 day lifelines.
>
> On Wind Waker we get a village where only 2 people bother to move,
> and even then they do the same thing, day after day after day.
> And the ONLY reason that Nintendo put that in was so that you could
> stalk them and take photo's of them.
Poppycock. Yes Majora's Mask was the king of interactive Zelda games but Wind Waker has just as much interaction as Ocarina of Time. Wind Waker also has the most depth in the combat system which is by far the best, the graphics are the most alive the game has ever been and the facial expressions and varying monsters are genius. The ability to pick up weapons was a fantastic extra and the comedy was much needed. Not to mention the fantastic use of wind, it was used far more than Nintendo needed to use it to justify it's existance. It was the core to everything in the game, gameplay and storyline wise.
All Zelda games have their problems that didn't exist in another. Majora's Mask had a dodgy save system and lacked the epic feel of Ocarina of Time... but Ocarina of Time lacked the dark story and fantastic interaction of Majora's Mask. Wind Waker lacks that epic feel once again and lacked a sprawling world. But both Ocarina of Time and Majora's MAsk didn't have the comedic nature of wind waker, the fantastic 'alive' graphics and the wonderful combat system.
You give a little and you take some away.
Sunshine from start to finish was fun, lacking variety and totally fresh ideas didn't stop the game reeking of that magical Nintendo touch throughout. And Mario Kart: Double Dash!! is by far the most fun to date, although this game never REALLY had that Nintendo magic as much as the above two titles.
It was supposedly because Shigsy couldn't stand the control.
This MIGHT have been because at this early stage it was poorly done.
Having said that, he didn't like Jet Force Gemini either so there's the possibility that he just wasn't ready for the full scale of a merger like that, being a very western style game that Japs don't usually take to.
So they simplified it down and it turned out to be great anyway (according to reviews, I've not played it yet but I plan to) but a great character like Samus is wasted on a game where you barely see her.
Anyway, even if Nintendo did pump the game with that little extra magic (which wouldn't surprise me) there's still yet to be a single game where Nintendo have pulled out all the stops since the Gamecube began.
GTA 3 blew everyone away by bringing a bustling city to life.
On Majora's Mask, Nintendo had not only brought a whole villiage to life, it was full of individual characters, each with their own unique personalities and 3 day lifelines.
On Wind Waker we get a village where only 2 people bother to move, and even then they do the same thing, day after day after day.
And the ONLY reason that Nintendo put that in was so that you could stalk them and take photo's of them.
Fact of all Nintendo Gamecube games:
Nintendo produce a few moments of unbeatable, unparralleled, mind blowing magic... and practically forget about the rest of the game.