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Now having played it, I'm left feeling a bit deflated to be honest :O/ I keep looking at this character Joe and wishing he could do so much more stuff. He runs really slowly, he can't block, his range of moves seems limited in some ways and arbritrary in others - what's the difference between punching and kicking? Why not just have an 'Attack' button? It got better as I got used to it, but I expected this game to grip me by the throat from the get-go, not have me wondering what else I could be doing after half an hours play. Anyone else get this?
Even worse is that yesterday, my girlfriend came home with Medal of Honour: Allied Assault for the Cube. It's not the sort of game I'd buy myself, but it was cheap, so what the hell. We didn't get time to play it last night, so I slotted it in after an hour or so on VJ. What a bland, barren mess of a game. I despise first-person shooters on consoles, none moreso than MoHAA - I lost all interest in playing the game literally right after I ran up to the captain and couldn't hear what he was saying. I wandered around the beachfront trying to shoot my own soldiers until I got killed by the Germans. I don't know if I'm just disillusioned at the moment, but I've just played two new GC games that stink. If F-Zero sucks like this, I will bin my Cube :O|
Any of you bought games with high expectations only to have them let down when you actually play the thing?
Without a doubt the best game on the PS2.
But give me Pikmin anyday.
And as small as Pikmin levels were, they were very well done.
As I say Map Generator, Multiplayer, new pikmin, more freedom with no universal time limit, more training involved etc...
Pikmin 2 was the most shockingly overlooked game at ECTS and E3... this is why I believe Miyamoto has delayed its release in order to re-show it next year for a greater response.