The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Now having played it, I'm left feeling a bit deflated to be honest :O/ I keep looking at this character Joe and wishing he could do so much more stuff. He runs really slowly, he can't block, his range of moves seems limited in some ways and arbritrary in others - what's the difference between punching and kicking? Why not just have an 'Attack' button? It got better as I got used to it, but I expected this game to grip me by the throat from the get-go, not have me wondering what else I could be doing after half an hours play. Anyone else get this?
Even worse is that yesterday, my girlfriend came home with Medal of Honour: Allied Assault for the Cube. It's not the sort of game I'd buy myself, but it was cheap, so what the hell. We didn't get time to play it last night, so I slotted it in after an hour or so on VJ. What a bland, barren mess of a game. I despise first-person shooters on consoles, none moreso than MoHAA - I lost all interest in playing the game literally right after I ran up to the captain and couldn't hear what he was saying. I wandered around the beachfront trying to shoot my own soldiers until I got killed by the Germans. I don't know if I'm just disillusioned at the moment, but I've just played two new GC games that stink. If F-Zero sucks like this, I will bin my Cube :O|
Any of you bought games with high expectations only to have them let down when you actually play the thing?
Sure Nintendo own Retro and Camelot but they are practically independent when it comes to making games.
Besides, Retro weren't bought out until Prime was more or less finished! :-P
And Metroid wasn't done by a second party...
Metroid, Eternal Darkness, Smash Brothers, F-Zero... all second party.
Mario, Zelda, Mario Kart, Pikmin, all showed touches of magic but refused to do more.
Now maybe Nintendo are playing down their greatness so they can one day surprise us again. But until that day, they'll just be good and not god. :-P
> I will be doing an article on how Nintendo haven't lost it.
They've not lost it, they just refuse to use it.
Simple fact.
They poured their guts out on N64 games with minimal profits.
Now they're following Sony's footsteps and trying to make maximum profit from relatively small effort.
Yeah, they put that little bit of spark in games, just to prove to us all that they COULD still blow us away if they really waned to, but they just can't be arssed no more.
Rare wanted to carry on making epics, and that didn't suit Nintendo's policy anymore so they sold them on.
I don't blame them because they weren't being rewarded for their past efforts financially, only critically, but it's still a pity.
> About 2 weeks ago I got a 2nd hand copy of F-Zero and I thought it
> was way over-hyped. What's so special about it?
The fact that 30 racers can be pushed to such mind-bending speeds on extremely detailed and incredibly structured tracks with no traces of slowdown or faults.
> About 2 weeks ago I got a 2nd hand copy of F-Zero and I thought it
> was way over-hyped. What's so special about it?
Eye-meltingly fast, brilliant track design, an interesting story mode and a multitude of options. It's the very pinnacle of futuristic racers.
>
> Any of you bought games with high expectations only to have them let
> down when you actually play the thing?
About 2 weeks ago I got a 2nd hand copy of F-Zero and I thought it was way over-hyped. What's so special about it?