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Now having played it, I'm left feeling a bit deflated to be honest :O/ I keep looking at this character Joe and wishing he could do so much more stuff. He runs really slowly, he can't block, his range of moves seems limited in some ways and arbritrary in others - what's the difference between punching and kicking? Why not just have an 'Attack' button? It got better as I got used to it, but I expected this game to grip me by the throat from the get-go, not have me wondering what else I could be doing after half an hours play. Anyone else get this?
Even worse is that yesterday, my girlfriend came home with Medal of Honour: Allied Assault for the Cube. It's not the sort of game I'd buy myself, but it was cheap, so what the hell. We didn't get time to play it last night, so I slotted it in after an hour or so on VJ. What a bland, barren mess of a game. I despise first-person shooters on consoles, none moreso than MoHAA - I lost all interest in playing the game literally right after I ran up to the captain and couldn't hear what he was saying. I wandered around the beachfront trying to shoot my own soldiers until I got killed by the Germans. I don't know if I'm just disillusioned at the moment, but I've just played two new GC games that stink. If F-Zero sucks like this, I will bin my Cube :O|
Any of you bought games with high expectations only to have them let down when you actually play the thing?
To me, GTA is a multiplayer game, and always will be.
No Zelda game has given you this amount of freedom to play around.
Getting from one mini-game to another meant going into a shop or travelling across the map to get to another "area".
Those sorts of mini-games were a nice touch in the N64 era, but old hat now and pretty much standard in a lot of games.
In GTA, instead of set-piece mini games you can travel to, the whole place is just one big playground to mess around with. Crammed with people and cars you can bully and steal at will.
The only Nintendo game that touches on that freedom is Animal Crossing.
Ofcourse, a big epic story would make things even better, especially one like in Conker or Majora's Mask where you get really involved with the characters.
But games like GTA and Mario tend to work well without a proper story because you only really need one if the game is linear.
The story isn't as good.
Just playing around with all the people and cars, and all the mini-quests...
It was the sort of game where you could do what you liked, as you felt like it.
That's what drove everyone crazy about it.
> amos wrote:
> Insane Bartender wrote:
> Strafex wrote:
> GTA 3 blew everyone away by bringing a bustling city to life.
>
> not me. i still maintain that it's an absolutely god-awful game.
>
> even though i dont own the game, GTA 3 is an absolute stunner of a
> game. its fact, not opinion thats its one of the most technically
> impressive games out there.
>
> No it's not technically impressive. Because it's as ugly as sin and
> has very bad animations/AI.
>
> In fact the worst AI ever. EVER!
Yeah, but it has SO much of it.
It gives you the illusion that you're on the street and you can do whatever you like.
The only gripe I had was the control system, which was sort of awkward and clumsy.
If only DMA had collaborated with Nintendo, then we'd probably have gaming perfection...
...
:-)
> Insane Bartender wrote:
> Strafex wrote:
> GTA 3 blew everyone away by bringing a bustling city to life.
>
> not me. i still maintain that it's an absolutely god-awful game.
>
> even though i dont own the game, GTA 3 is an absolute stunner of a
> game. its fact, not opinion thats its one of the most technically
> impressive games out there.
No it's not technically impressive. Because it's as ugly as sin and has very bad animations/AI.
In fact the worst AI ever. EVER!