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*dances*
It's proper bo to say the least. I hadn't actually played Vice City before today and I was quite surprised by how much extra gameplay was crammed into it since GTAIII. Motorbikes, jumping out of moving cars, riding on top of moving cars whilst shooting(!)... needless to say I'll be playing these for aaaaaages.
GC p[ad is awesome, and the Xbo pad is also decent. PS2 is mediocre in comparisdon
> Another good thing about the Xbox version, with an 'S' type
> controller, it fits right into the palms of your hands like a PS2
> controller.
ROTFFLMFAO!
The PS2 pad may fit into the palms of your hands, but the actual use of it is still painful.
But it's true - it feels more personal, more engrossing, more involving.
> The fact that Tommy Vercetti actually hgad a personality took away
> some of the thrill for me. In the same way that Mario and Link rarely
> do anything other than gasp, I think that a main character shouldn't
> have opinions on things, or react to things - you should be allowed
> to form your own views on a situation.
I completely agree here - this is one of the great things about Nintendo games. Because the main character has seemingly no voice, personality or opinion, you feel as if you're not just playign as some hero, but you are the main character.
Zelda, for instance, is brilliant for this. Do you ever see Link say anything in his adventures? No, in conversation you simply come up with your own conclusions. Making games a whole lot mroe immersive, look at Metroid Prime. Yes, soem of you may hate it, but the self-contained plot is simply genius, making every aspect of the storyline up to you; you can choose to follow it closely, or simply play through. It can be as engrossing as you want it to be.
Of course, an immersive game doesn't have to have a main character with no voice, XIII managed just fine, but it does add to the atmosphere and experience hugely.
In GTA3, I always felt like there was a chase to be had, and that I was having fun - in Vice City, I felt like I had to stay in certain hotspots to have my fun, and that the beach was definatey a no go.
I didn't actually play the missions on either game, as I never owned them - they were either borrowed or on my step brothers PS2, so i decided that playing missions for the 30 minutes I was on would be totally and utterly pointless.
Vice City might have more cars, but I didn't ever get the feel i was in THE car - like in GTA3, I knew, once I got in a decent car, that the only way i was getting out of it was in a body bag. Vice City, however, and I was always chopping and changing to try and get a decent ride.
I must admit, though, that Motorbiking was a plus, but was only a bit of a gimmick, although doing the crazy jump things was actually very fun with them, and riding around on them could be quite entertaining.
The radio was a major disappointment on Vice City for me also, as, with 'real' songs that you already knew, it began to grate the 5th time you heard Micheal Jackson or 'Rock It', and i never felt that they played Iron Maiden enough. It might have had 8 hours of music, but that was shared between about 8 radio stations, meaning it all felt... strange. Also, they'd lost the comedy factor, because the mickey takes just didn't seem real - for me, it was selling out. In GTA3, I always felt that, in some bizarre world, it could happen, and I always had a laugh. GTA:VC radio never really did it for me, and bored me.
The fact that Tommy Vercetti actually hgad a personality took away some of the thrill for me. In the same way that Mario and Link rarely do anything other than gasp, I think that a main character shouldn't have opinions on things, or react to things - you should be allowed to form your own views on a situation.
But i'm going far too deep into it all. at the end of it all, Vice City seemed a little pushed for me, and didn't seem to have the same passion as GTA3. It ticked all the boxes. It was an improvement in nearly every department, but it missed that 'x factor'. Feel Free to disagree, but that's my own opinion, and I'm damn proud of it. Avast.
[Warning: Contains minor spoilers. Mostly just things that are in the game. No story spoilers though]
VC was based off 3, but improved upon in most areas.
Better storyline - Tommy even has his very own set of vocal chords.
New vehicles - More boats. Helicopters. Bikes. A few other misc. vehicles.
More minigame things - ice cream van. shooting range. the car/bike minigames. A couple of first person shooting type missions.
More audio
More weapons
I havent played the X-Box versions, but for the PS2 versions VC did look better than GTA3.
Mattribute wrote:
> Anyways, do you think it's worth the money? I'm unsure
If you havent played the PS2 versions then yes.
> Oh, and has the Xbox version been subjected to editing, because of
> all that 'KILL THE HAITIANS' crap?
I dont think thats happened yet, although I might be wrong.
They should just change it to "KILL THE SADDAM REGIME". People wont complain. American sales will rise by 300%. George Bush will publically back the game. Everyones a winner.