The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
> i'm sure kideo kojima does not code every litlle bit of a Metal gear
> game, so its not really down to him that the games are suposively
> faultless.
actually he does , in the making dvd , they said that he kept finishing the game over and over again till he fixed every little bug .
> Which MGS2 had. I've seen guards legs sticking through solid lockers,
> their shins disappearing as you stacked them up against the wall. 2
> bugs right there in the code.
I've never seen that happen before
> No , no , hold it right there , this is not the kind of mistake I was
> talking about , he made the shell by his own will
yes i know he did
, if you read the
> final hours of mgs2 , you'd find that some of the people resposible
> for making the game (including Yoji Shinkawa ) told him that playing
> as Raiden would have a negative effect , and they tried to talk to
> him out of it , but he insisted , so the shell mistake was a mistake
> of his own choice
Yes because they knew what a totally rubbish character Raiden was and how stupid it was to replace Solid Snake with him. Of course Kojima was more interested in following his 'vision' then giving the gamer what we actually wanted.
, but the kind of mistake that I was talking about
> is a "Bug" , no one , and I mean no one can find in bugs in
> Hideo Kojima games , and I mean everyone of them , even the original
> metal gear (1987) , and Metal Gear 2 : Solid Snake (1990) , I've
> played both of them , and finished both of them , and they were
> faultless , and I enjoyed them from every prespective including
> gameplay even in this day and age , almost every US game out there
> has a bug.
Which MGS2 had. I've seen guards legs sticking through solid lockers, their shins disappearing as you stacked them up against the wall. 2 bugs right there in the code.
> Ok , Ok , if its meryl , then why didn't she appear in mgs2 ?? MGS2 is
> supposed to continue mgs1 after the bad ending , which means Meryl is
> dead , and if Ocelot was talking about her , she would have at least
> been mentioned in mgs2
Which she was, which is exactly my question in the first place. Otacon and Snake have a conversation on the codec and they say something, which seems to be about Meryl and then Snake goes silent in a reflective, remembering sort of way as if she had died or at least to his knowledge she had died. I'll have to play the game again to get the exact wording unless when i go to gamefaqs later i can find a game script to remember the exact words in that codec conversation.
, Hideo Kojima can't just neglect such an
> important character , besides , how do you explain the presence of
> the same phone call even after the good ending where Meryl was
> supposed to have escaped ? It can't be a mistake , this guy doesn't
> make mistakes ,
Raiden? The whole shell section? Rose? Come off it this guy makes as many mistakes as anyone else
his games have always been , and will always be
> perfect .
Lol funniest thing i've heard all day that (although granted i've only been up for about 15 minutes)