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""It's Zelda for Grown-ups" - IGN"

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Tue 02/03/04 at 16:51
Regular
"thursdayton!"
Posts: 7,741
"It's Zelda for Grown-ups" - IGN

It's this kind of comment that makes me want to headbutt people.

It's on the advert for BG&E, it's on the inside cover of NGC, among other places. You'd think IGN had more sense..
Sun 07/03/04 at 15:43
Regular
Posts: 9,848
I'm basically with Rickoss.

I don't get why you're defending Mario SUnshine and WIndWaker so much.



Sure, it's traditional that they are the big hitters on the Nintendo system, from the Nes, through the Gameboy and Snes, to the N64, but this generation of 64bit rehashes were lame by Nintendo standards.

When you tell a gamer that these two are the "MUST" games on the system, they play them and think that the Gamecube is a joke.



As for backtracking, Zelda has ALWAYS had loads of backtracking.
Secrets in dungeons you couldn't get the first time around.
Basically, instead of a linear adventure you and a game world where you can get to new places once you get the gear to do it.

Super Metroid was Zelda: Link to the Past with the classic sword play swapped for futuristic shooting and top down view switched for the classic platforming side on view.

THe Metroid series progressed like Mario and Zelda from the Nes, to Gameboy, then SNes, it just never made an N64 appearance so isn't familiar to modern gamers...

Heck, I only discovered it by playing as Samus on SMash Brothers!
It just never had an N64 version.
Sun 07/03/04 at 02:31
Regular
"Brooklyn boy"
Posts: 14,935
Well you can't spell ignorance without an I,G or N.


Read a couple of their reviews a while back and it seemed like it was written by a 5 year old. Or at least it had the writing style and maturity of one anyway.
Sat 06/03/04 at 19:43
Regular
"thursdayton!"
Posts: 7,741
Some of the later warp levels without the FLUDD were pure class.. apart from that I never felt challenged by the game. I enjoyed it immensely and would be in my top 5 Cube games, but I couldn't help thinking it could have been a bit harder.
Sat 06/03/04 at 19:03
Regular
Posts: 10,437
Dringo wrote:
> Sunshine's level design is ingenious... it so creative and clever!

Some levels were brilliant (can't remember the name exactly, the one with the bottle challenge on it), reliving the brilliance of Mario 64 as you jumped from platform to platform on precariously high ledges, but again, the FLUDD demoted from this experience, and after a while the 'sunshine' theme got a little old.
Sat 06/03/04 at 19:00
Regular
Posts: 10,437
Dringo wrote:
> If it was addictive why have I got bored with it?

You don't like it.

I can imagine it getting boring if you use the Help option though.
Sat 06/03/04 at 18:27
Regular
Posts: 13,611
Dringo wrote:
> Pish, Prime has nothing on the playability, beautiful level design
> and addictive nature of Wind Waker and Sunshine.

Sunshine's level design ranged from good to awful.
Sat 06/03/04 at 18:20
Regular
Posts: 18,185
If it was addictive why have I got bored with it?

Sunshine's level design is ingenious... it so creative and clever!
Sat 06/03/04 at 18:16
Regular
Posts: 10,437
It certainly has better level design than Sunshine. And it's more addictive than most games, including Sunshine and Zelda.
Sat 06/03/04 at 18:15
Regular
Posts: 18,185
Maverick42 wrote:

>
> It doesn't mean we're not loyal Nintendo gamers either.

As it's a Nintendo game i'd imagine not.

> It means we have good taste in games :P.

Pish, Prime has nothing on the playability, beautiful level design and addictive nature of Wind Waker and Sunshine.
Sat 06/03/04 at 18:10
Regular
Posts: 10,437
It's extremely satisfying getting a new ability and then remembering seeing a previously inaccessible area, more so than remembering where some stupid blue coin is :-P

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