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http://www.zeldalegends.net/
Scroll down for pictures and video.
Amazing on horse combat. There's gameplay to shove up your ass Memo.
But the dimensions of arrays in computer langauges are uniform like that for a reason.
Why would you ever want a 2.5 dimension array?
> Bonus wrote:
>
> Also, the person who said dimensions are integers is also wrong.
>
> >
>
> I had doubts from whoever said it last night, but arrays are a
> dimension are they not? And they can only be recorded down as
> integers.
Arrays of what?
In terms of a programming language, they only appear to be indexed by integers, but the complier multiplies that integer by the size of the value it hold, I'm not sure what you mean :D
> Also, the person who said dimensions are integers is also wrong.
>
>
I had doubts from whoever said it last night, but arrays are a dimension are they not? And they can only be recorded down as integers.
>
> Anyone interested search the internet for The Mandelbrot Set.
>
>
Aaah, the imfamous Mandelbrot. We're doing it next year, and the guys and gals there moaned about it a lot.
Every number has a denominator if you are using fractions.
I am not going to argue with anyone over this.
I'm in my 3rd Year Of University and just covered fractals.
Also, the person who said dimensions are integers is also wrong.
Fractals are a form of modern mathematics which use fractional dimensions.
Anyone interested search the internet for The Mandelbrot Set.
Fractals are being used in games to represent many things, including real time terrains, for people who apparently like games, you should just accept the fact that you play them, doesn't mean you know squat about 3D mathematics ;) (Not applied to everyone, some people clearly know what they are talking about)
Right, next point, someone said that no games are 3D. You are wrong. All "3D" games are represented inside the computer as 3D spaces with an x, y and z axis. To be shown on a 2D display the objects are tranformed in the world space, then in the camera space and then a perspective projection transformation is applied to show that objects further away look smaller on the screen.
Frames of a computer game are very much like taking pictures of the game world with a camera, but te actual mathematical representation of a game is definately in 3 dimensions.
Fractals for kids [URL]http://math.rice.edu/~lanius/frac/[/URL]
D3D Transformation pipeline from Object Space to Screen Space [URL]http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndir3d/html/d3dxfrm6.asp[/URL]
Like different types of triangle.
Anyway. There's this new Zelda game coming out. Maybe we should talk about that.