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Because I left school a couple of decades ago, I'm going to have to either go to Uni. (nah, too much sex and drinking) or teach myself, so I'm doing that latter.
My adventures will be chronicled here, because I don't have enough space on the Swordspines' corporate website.
So, first up, I got hold of Teach Yourself C in 21 days (Sam's Edition £21.99), and have already coded and compiled and executed my first C program. (It prints "and then Sniper died" on your screen, not much, but it's a start.)
Next up, I'm getting a copy of Microsoft Visual C++ Standard v6 edition, which is about £75.19, so I can edit source code and compile it in a more organised and ergonomic fashion.
Hopefully by the time I get my first game published I'll be old enough to retire and live off the royalties. More news, as it happens, in the FM's Quest for Gaming Nirvana thread...
> shaneo wrote:
>Who me?
Yes you!
I meant that I've learnt basic Html if I want to be a web designer. My college does a computer course, so in 3 years, if I get into college, which I think I can do easily, I shall take an IT course. I think I can learn C+++ there or other programming languages.
> You say you started young, what exactly have you done, as I'd like
> to do one of those jobs too!
Who me?
> PS: what sort of things do
> you need to know to be a games programmer, and what other
> qualifications?
5 GCSE passes at grade C or above, experience developing A.I. in a real-time environment, must be proficient in C/C++, object-oriented design and analysis skills, general programming expertise, documentation skills, excellent communication skills, desire to work in a team environment, avid gamer and have a passion for game programming, local area knowledge required in order to acquire pizza fast and efficiently, must be able to make copious amounts of tea/coffee on demand.
(From Amuze Software job specification)
Must have attended school at one stage, should have a general inkling what the letters A.I stand for, possibly a grasp of C/C++ but BASIC will suffice, must be completely colour blind, preferably short sighted, dyslexic, proficient at wielding crayons (big thick ones), and all applicants under 12 years old will be given preferential treatment during the processing of applications.
(From Nintendo Development job specification)
1st class honours degree in Business Studies/Marketing/Advertising will automatically disqualify you for this position.
(Sega Marketing job specification)