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"Gaming SIMPLICITY"

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Mon 25/06/01 at 21:19
Regular
Posts: 787
Gaming for me is far too complicated, with story lines so far fetched that you’d be so tired out thinking what you actually had to do before you could even do it! That’s why simple games, have been, and will always, the greatest – Tetris anyone? Tetris is such a simplistic game we immediately got hooked to the game for many, many years. Why? Because all we had was one objective to do, gain points from creating lines of 2 or above with different shapes, today however in games like Perfect Dark we have multiple things to do in them however shooting people is as simple as creating lines until you increase the difficulty or for a fact in Tetris it is increasing the speed of the game!

When a game does stretch the boundaries of simplicity, it has to be darn good to be understood and succeed. I’m glad we keep seeing the return of Pac Man, Tetris and classic arcade games that were good for nothing else than fun, fast, and furious gaming. They made you think not to the extent that you collapse from over working the brain. So when people look and snarl at the GameCube- cringing at the thought of yet more Mario and Metrioid, I think to myself they’re the ones that will miss out! Mario is just one example of simple gaming that survives because it is brilliant- we all love it and we always will probably!

But sometimes games have to be not so simple if has to have a good lifespan.
Tetris lasted for years but Mario cannot last without a storyline at all, there would be no Bowser if it weren’t for complexity in Computer Games.
The storyline in Mario isn’t so complex at all, you have to collect the different stars, open the doors to new worlds and save the Princess from Bowser. The simplicity of the controls as well was so refreshing for a 3D platforming game. The idea is to mix simple gameplay with complex storylines because it’s what we like that in our games today. The demands for that was so low back then that Duke Nukem 3D was passed on as simply brilliant! Tetris had no storyline but simple gameplay so it was so easy to pick up and play. Pac Man had simple graphics and simple game play, plus different difficulties to lengthen the lifespan.

Today’s games don’t have what it takes to be a as simple as it because they aren’t so easy to pick and play for hours but the complexity of learning to adapt to the demands of the game makes it addictive.
If you’ve played Final Fantasy you will know what I mean.
At the end of the day, new games will always arrive-genre defying titles will come and go, some will be good some will be woeful. At least I will always have simplicity to fall back on.
Tue 26/06/01 at 13:11
Posts: 0
Dan2K1 wrote:
> I'm gonna write a new topic.

What are you going to write a new topic on?
Tue 26/06/01 at 13:06
Posts: 0
I'm gonna write a new topic.
Tue 26/06/01 at 12:56
Regular
Posts: 16,558
That is an amazing ending to a game. }:)
Tue 26/06/01 at 12:48
Regular
Posts: 6,492
The end to Tetris was when you get over 100 lines and 100,000 points and the little spaceship takes off, truely a dig by the Japanese at the Russians being the country who won the Space Race, ouch!
Tue 26/06/01 at 12:46
Regular
Posts: 16,558
Was there any end to tetris i wonder...
I mean like when all storylines finish.
Tue 26/06/01 at 12:11
Regular
Posts: 6,492
Actually now you come to mention it, anyone got a Tetris ringtone for the Sony Z5???
Tue 26/06/01 at 11:57
Regular
Posts: 16,558
Ah the tetris music think about it and you feel sick. :p
Tue 26/06/01 at 11:36
Posts: 0
Zentris rules!
Tue 26/06/01 at 11:21
Regular
"Back from the dead!"
Posts: 4,615
Ha! i remember the Dr funk tetris!

does anyone know where i could get it as an mp3?
Tue 26/06/01 at 11:08
Posts: 0
I'd just like to put in a:-

BOMBERMAN!!!!!!!!!!

... at this point.

A very simple game that can be played at both a very simple level and an amazingly well thought out tactical level (so I've heard anyway). Better yet you can enjoy this simple game with 4 friends for anywhere between 2 minutes and 4 days (by which time starvation kicks in and you must either stop and eat or die).


Thats the kind of game I like, one that gives you the option to play for 10 minutes before you go out or for hours on end with a few mates and a few beers!!!

I do appreciate huge, deep RPGs but they don't really have much of a social quality to them and they are never the sort of game you can have a quick blast on, you tend to need to put a decent amount of time aside to really get the benefit of what they are trying to offer.

Final Fantasy= V. good
Bomberman= Better!!!!!

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