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"Gaming SIMPLICITY"

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Mon 25/06/01 at 21:19
Regular
Posts: 787
Gaming for me is far too complicated, with story lines so far fetched that you’d be so tired out thinking what you actually had to do before you could even do it! That’s why simple games, have been, and will always, the greatest – Tetris anyone? Tetris is such a simplistic game we immediately got hooked to the game for many, many years. Why? Because all we had was one objective to do, gain points from creating lines of 2 or above with different shapes, today however in games like Perfect Dark we have multiple things to do in them however shooting people is as simple as creating lines until you increase the difficulty or for a fact in Tetris it is increasing the speed of the game!

When a game does stretch the boundaries of simplicity, it has to be darn good to be understood and succeed. I’m glad we keep seeing the return of Pac Man, Tetris and classic arcade games that were good for nothing else than fun, fast, and furious gaming. They made you think not to the extent that you collapse from over working the brain. So when people look and snarl at the GameCube- cringing at the thought of yet more Mario and Metrioid, I think to myself they’re the ones that will miss out! Mario is just one example of simple gaming that survives because it is brilliant- we all love it and we always will probably!

But sometimes games have to be not so simple if has to have a good lifespan.
Tetris lasted for years but Mario cannot last without a storyline at all, there would be no Bowser if it weren’t for complexity in Computer Games.
The storyline in Mario isn’t so complex at all, you have to collect the different stars, open the doors to new worlds and save the Princess from Bowser. The simplicity of the controls as well was so refreshing for a 3D platforming game. The idea is to mix simple gameplay with complex storylines because it’s what we like that in our games today. The demands for that was so low back then that Duke Nukem 3D was passed on as simply brilliant! Tetris had no storyline but simple gameplay so it was so easy to pick up and play. Pac Man had simple graphics and simple game play, plus different difficulties to lengthen the lifespan.

Today’s games don’t have what it takes to be a as simple as it because they aren’t so easy to pick and play for hours but the complexity of learning to adapt to the demands of the game makes it addictive.
If you’ve played Final Fantasy you will know what I mean.
At the end of the day, new games will always arrive-genre defying titles will come and go, some will be good some will be woeful. At least I will always have simplicity to fall back on.
Mon 25/06/01 at 21:33
Regular
"[SE] Acetrooper"
Posts: 2,527
Oh, you've got me on Mario (SNES) version!

Wow! CLASSIQUE!! So playable, so utterly addictive, so utterly colourful, so enjoyable, so hair-tearingly annoying, so hard in some places, so multi-playerable etc...

In onw word: Good.
Mon 25/06/01 at 21:27
Regular
"Fishing For Reddies"
Posts: 4,986
Simple games are the best...not that I can't comprehend complex games but just because it's easier to have fun with easier things! I wasn't really one for tetris, but those plain football games we had on the Gameboy were great.. some of the NES games were also good.

Take Marble Madness (NES) for instance, the graphics were all they needed to be to provide the great gameplay, the gameplay itself was great. The same applies to Snake Rattle and Roll, simple concept, but lovely graphics.

All I can really say is 'Great Topic' I'll add more when the urge comes...

Nice one, Sniper...:D

Game
Mon 25/06/01 at 21:26
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
Say hello to simple gaming everyone. GBA...anyone? Gameplay is back and its knocking on the door of your local EB.

(;o|
Mon 25/06/01 at 21:23
Regular
Posts: 15,681
Sniper wrote
>Zippit!

Storylines don't have to be complicated. It's just that it's easier to make money out of confusing someone into making them believe a game is good instead of making a good game.
Mon 25/06/01 at 21:23
Regular
"You've upset me"
Posts: 21,152
Hummm.... I've literally just written a piece on gaming simplicity.

Good post by the way.
Mon 25/06/01 at 21:19
Regular
Posts: 16,558
Gaming for me is far too complicated, with story lines so far fetched that you’d be so tired out thinking what you actually had to do before you could even do it! That’s why simple games, have been, and will always, the greatest – Tetris anyone? Tetris is such a simplistic game we immediately got hooked to the game for many, many years. Why? Because all we had was one objective to do, gain points from creating lines of 2 or above with different shapes, today however in games like Perfect Dark we have multiple things to do in them however shooting people is as simple as creating lines until you increase the difficulty or for a fact in Tetris it is increasing the speed of the game!

When a game does stretch the boundaries of simplicity, it has to be darn good to be understood and succeed. I’m glad we keep seeing the return of Pac Man, Tetris and classic arcade games that were good for nothing else than fun, fast, and furious gaming. They made you think not to the extent that you collapse from over working the brain. So when people look and snarl at the GameCube- cringing at the thought of yet more Mario and Metrioid, I think to myself they’re the ones that will miss out! Mario is just one example of simple gaming that survives because it is brilliant- we all love it and we always will probably!

But sometimes games have to be not so simple if has to have a good lifespan.
Tetris lasted for years but Mario cannot last without a storyline at all, there would be no Bowser if it weren’t for complexity in Computer Games.
The storyline in Mario isn’t so complex at all, you have to collect the different stars, open the doors to new worlds and save the Princess from Bowser. The simplicity of the controls as well was so refreshing for a 3D platforming game. The idea is to mix simple gameplay with complex storylines because it’s what we like that in our games today. The demands for that was so low back then that Duke Nukem 3D was passed on as simply brilliant! Tetris had no storyline but simple gameplay so it was so easy to pick up and play. Pac Man had simple graphics and simple game play, plus different difficulties to lengthen the lifespan.

Today’s games don’t have what it takes to be a as simple as it because they aren’t so easy to pick and play for hours but the complexity of learning to adapt to the demands of the game makes it addictive.
If you’ve played Final Fantasy you will know what I mean.
At the end of the day, new games will always arrive-genre defying titles will come and go, some will be good some will be woeful. At least I will always have simplicity to fall back on.

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