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"Plot ideas for new Zelda game + DS Zelda game"

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Wed 18/08/04 at 16:09
"Shotgun+Zombie=Mess"
Posts: 379
I'd like it to be the idea from NGC about how Hyrule got flooded.
Any more ideas of what it could involve. (characters, bosses, etc)

And ideas/chat about the/a* DS Zelda game and how the console's features could be used.

*The four swords DS game or just an idea you've had.
Sat 21/08/04 at 22:05
Regular
Posts: 15,681
I know, it is pretty farfetched.
Sat 21/08/04 at 21:57
Regular
"bei-jing-jing-jing"
Posts: 7,403
Edgy wrote:
> How about this, we have a Zelda game in the mould of a Zelda game!

For Christ's sake, man, get a hold of yourself! Just think about what you're implying!
Sat 21/08/04 at 19:11
Regular
Posts: 15,681
How about this, we have a Zelda game in the mould of a Zelda game!

That would be perfect.
Sat 21/08/04 at 14:38
Regular
Posts: 21,800
I am Joe wrote:
>You can prevent this
> by collecting hearts to up your health and control.
>

So basically Eternal Darkness set in Hyrule?

RUBBISH!
Sat 21/08/04 at 12:59
Regular
Posts: 15,681
He was destined to be the hero of the Winds because he was in the Link bloodline.
Fri 20/08/04 at 19:24
Regular
"shaman king rules"
Posts: 8
the wind waker sequel should make link trying to discover the reason he was destined to be the hero of the winds and the game should also feature masks like in majora's mask and maybe a new kind of power like an item which could seperate his child self and his adult self to make themwork with each otherto perform certain tasks(last one kinda crap suggestion but it just popped into my head).
Fri 20/08/04 at 18:46
Regular
Posts: 11,875
It would be nice if Gannondorf raised himself an army of evil men, the one thing missing from Zelda games is some proper sword and shield fighting, apart from the occasional appearance of those Skeletons there isn't enough.

You could also then have a great Star Wars Ewok moment when they chrage through the forest and get ambushed by the Skullkids.
Fri 20/08/04 at 11:13
Regular
Posts: 33
It should start with Link overcoming Ganon in an intense cut scene ending with Link driving the Master sword into Ganon's stomach while Ganon bombards him with energy balls. They both drop to the floor. Finally Navi turns up and tries to revive Link. Failing, Navi goes for help. All is quiet. The two bodies lie still. Looking at Link's face we see some emotion gather; pain, frustration. The eyes open suddenly, and they are clouded in swirling black liquid. They close and the screen fades as Navi and Fairy friends come to Link's aid.

When Link awakes he feels strange. He snaps at onlooking friends in rage. He realises something is different about him. He must find out what. He runs into the forest alone and begins his journey to find out how to extinguish the new darkness he can feel inside of him.

In game one screen is seen through Link's normal eyes and one through his eyes when the new evil inside of him (obviously we know it's Ganon's spirit trying to take Link's body) is affecting his state of mind(not at the same time). As you go along Link has less control of the possessing spirit and at these points the screens switch and you see through the confused Link's eyes. When you control this Link you have dark and devasting powers but as you use them you control meter goes down and if it goes down to zero Link blacks out and you here a deep maniacal laugh as Link slips into darkness. You can prevent this by collecting hearts to up your health and control.

Sorry that was so long.
Fri 20/08/04 at 05:07
Regular
Posts: 9,848
gerrid wrote:
> I predict that you don't understand so I'll explain.
>
>
> You would be all set up to fight the final battle in Zelda, you watch
> the cutscene as Link enters a castle, and suddenly, YOU'RE IN CHARGE
> OF A HUGE ARMY oh no what do you do? How do you control it? What
> are you supposed to do? Why aren't I controlling Link anymore why am
> I controlling a whole army how do I control it what am I supposed to
> do ARG DEAD
.
>
> TO combat this, there would have to be a long, explanatory cutscene
> and tutorial before the final battle. It is one of the stupidest
> ideas ever.

Zelda's always had hundreds of mini-games.

This one'll be as esay to explain as the rest of them.
Maybe starting with an easier version where you help some Skullkids take on a gang of deku scrubs in the forest... :-D
Thu 19/08/04 at 23:07
Regular
"a.k.a King"
Posts: 586
Rickoss wrote:
> Johnson, you sound like one of those retards from NOM. Anyone see the
> star letter last month?
>
> "Wouldn't it be great if Pokemon were real?"
>
> *sigh*

No, I in no way resemble the retards at NOM, but yes the Star Letter sucked, and the free gift sucked also. Paper Mario carboard cut-outs. Nuff said.

They did however review Animal Crossing, which was good.

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