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The team are responsible for Saburewulf, Banjo-Kazooie: Gruntilda's Revenge and the 2 Donkey Kong Country ports... they are currently working on "It's MR. PANTS!" and "Banjo Pilot".
They commented how they worked closly with Nintendo regarding the Country ports as Nintendo were the exclusive publisher. Which brought a smile to my face. The other GBA titles are of course published by THQ but a question on everyones lips is whether or not the fantastic GBA team would create anything for the Nintendo DS. Well the question came up.
.............................
Q18: The new Nintendo DS is coming out late this year. What are you guys' plans on porting any of your immensely popular N64 titles to the DS? *cough, oh god, I think I got strep throat! *cough cough* PERFECT DARK ON DS!! *cough*. After all, the DS will be Wi-Fi enabled. Imagine... playing Perfect Dark... online. Yum. (Brian)
A: Sounds cool, but we're not doing any DS games, are we? Or are we? Or... are we?
Don't you just love Rare.
[S]maybe less
RARE filled Tooie with too many moves, to much to collect...
It suffered the same problem of Donkey Kong 64 when players were supposed to memorise hundreds of moves. Kazooie started doing that but never really got too annoying, DK and Tooie did that ALL the time. Mario 64 and later Sunshine was genius, the extra modes you learnt were not used that much and there wasn't many of them. The game gave you a handful of moves and Miyamoto built hundreds and hundreds of puzzles around them.
RARE created a problem and invented a move to over-come it.
Only slightly noticeable in Kazooie, a major problem in Tooie and DK64.
Conker was far smarter, in this game RARE did the same thing regarding inventing a move to overcome the problem BUT that move never stayed with Conker. The B-button pads meant Conker only did special moves when required and 9/10 they were for humour value and added variety in gameplay. No need to memorise thousands of moves.
Mumbo Jumbo is like some kind of god, they really should make a game with him as the main character.
Had a quick go on it just before, brilliant game. I'm really, really crap on that Jolly Roger Bay level. Always balls on water levels, though.
I'm an idiot.
There are still about 10 games on N64 I still want. That, Hybrid Heaven, and a few others.
But as a whole I preferred Tooie. Much bigger levels and so much more to do and see in them, they even managed to make a level that was almost entirely based in water that wasn't annoying, infact it was damn amazing. Also liked the way all the levels linked in to each other and for some of the puzzles you had to go to different worlds to complete. Oh and the mini games were hella cool as well, specially that flying saucer thing in Witchy World.
Damn! I really need that game back.