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The team are responsible for Saburewulf, Banjo-Kazooie: Gruntilda's Revenge and the 2 Donkey Kong Country ports... they are currently working on "It's MR. PANTS!" and "Banjo Pilot".
They commented how they worked closly with Nintendo regarding the Country ports as Nintendo were the exclusive publisher. Which brought a smile to my face. The other GBA titles are of course published by THQ but a question on everyones lips is whether or not the fantastic GBA team would create anything for the Nintendo DS. Well the question came up.
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Q18: The new Nintendo DS is coming out late this year. What are you guys' plans on porting any of your immensely popular N64 titles to the DS? *cough, oh god, I think I got strep throat! *cough cough* PERFECT DARK ON DS!! *cough*. After all, the DS will be Wi-Fi enabled. Imagine... playing Perfect Dark... online. Yum. (Brian)
A: Sounds cool, but we're not doing any DS games, are we? Or are we? Or... are we?
Don't you just love Rare.
Tooie did not.
I wouldn't have bothered spraying everything, just use a solution to find the silly hidden blue coins. No one would criticise you for it.
I agree, maybe some variety in the locations would be nice. I mean the feel of the snow level in Mario 64, the pirate ship and the lava land was very different feels in the SAME game... Sunshine never had that.
But that just made it different from Mario 64, it didn't feel like a proper Mario sequel. More like a special spin off episode set in the sun, not a bad idea in itself. But I wouldn't want to see it again, and I know we won't.
You really notice just how great it is the second tiem you play through it... getting to certain areas ages before you should be able to from using a variety of jumps and water-spraying.
The only real gripe I have with Tooie is the framerate, to be honest. For me it's Banjo-Kazooie, only bigger. Which is all I ever wanted.
Still an excellent game, just could have been better. It just seemed that along with Wind Waker, Nintendo got bored towards the end and rushed it along.
I loved Sunshine but it was just missing something, it kinda lost it after about 70 shines.
I couldn't play it anymore, the game had got to me. Utterly repetitive, everything just smelt of "been there done that"... It's as if RARE did the beginning part of the game well to get the good reviews and then just got lazy.
Banjo Kazooie was the same. The first person sections were naff, playing as Mumbo Jumbo looked cool but he was such a clumbersum character.
Rare took Kazooie, one of the finest games to have lived (started to lose its way at the end but only slightly) and just built an empire surrounding that. Tooie had everything and more, tonnes and tonnes of multiplayer options, thousands of new moves, gameplay ideas and characters.
On paper it sounds good but RARE's finest games were made on the back of a good idea they worked on. Blast Corps never got too deep, they made it and it was great for its simplicity. Goldeneye was supposed to be an on-rails shooter and the multiplayer was TACKED ON!!!!
Perfect Dark was great but it was just RARE being smart and adding, adding and adding.
Conker took the idea of BK with new moves all the time but the designers approached the problem that their ideas were too far fetched. They wanted conker to obtain guns and start with a sling shot. But the idea of hypnoticism, slow-mo jumping etc... just didn't fit into the majority of the game. Welcome to the B-pad, the move is used for one level or section then removed at the end.
Simple. Genius. The variety of which you speak without the constant learning and collecting.
Tooie was vast, a lot of effort went into it. But it was just too much, like DK64 I was eventually overwhelmed. But in Tooie case about 30% into the game rather than DK... where I got through most of it.
It wasn't about repetition, repetition in platformers (e.g. chasing water mario) is there to dictate a fantastic learning curve in which basically shows you how you've improved.
There were a lot of worlds in Tooie, all of them big... filled with mini-games... one or two gems out of a lot of monotonous crap.
Kazooie never REALLY had a dull moment, a few annoying ones but never a dull moment. A lot of time with Tooie I wanted to dash ahead but I was forced into another annoying first person temple idea... the game overwhelmed me... I go annoyed, frustrated. Games are supposed to reward you for doing well but the way the game progressed me I just wanted to shoot it.
A lot of stuff to do is fine, even collecting the blue coins in the technical marvel of Sunshine was fun for me. Not because it was varied and clever but just because I loved the simplicity of Sunshine, the way mario moved... jumped... expressed himself. It made even grabbing water mario or collecting blue coins exciting. Gave me a reason to play the game.
But Tooie didn't give you the sense of progress it should have done, it was an over-complicated frustrating, dull mess. Like DK64. As I reached the next world I would say "Oh not again"...
In both DK and Tooie.
> Banjo Tooie was proof the me that RARE can no longer make a good
> platformer.
I wouldn't really call it a platform game to be honest, there really were very few straight forward platforming sections. It was more of an adventure game, kind of a Conker game just less linear.
The amount of variation in game styles was immense. One minute you were in an egyptian tomb shooting enemies first person style almost like Goldeneye, the next you were racing a canary on a minecart through a gold mine. Then there was the amazing UFO sub game in witchy world where you have to shoot all the targets....man I could talk about the variiety all day.
Don't even get me started on the boss fights, without a doubt some of the best and most fun boss fights I've ever played. In particular the bit where you fight that giant blow up dinosaur in the circus tent, truely amazing! Haven't got a clue how Rare managed to get those types of set-pieces out of the old N64, heck it didn't even use the expansion pack.
> Collect... collect... collect... collect... learn new move... use
> move... never use move again.
Don't know what game you were playing to be honest, guess you didn't give it much of a chance.
Ahhhh screw it. Enough of this conversation I'm gonna get started on Tooie again tonight, can't wait.
Been playing JFG all day, god I love that game. The graphics are a bit of an eyesore at first, but once you get used to the dated technology the game play just shines through.
> Yeah DK64 was pretty repetetive at times and didn't really feel like a
> Donkey Kong game should, still loved it though.
I probably was expecting a little too much of it at the time...
But lookingback, I did sort of mostly enjoy it, just slowly realise that it wasn't the game it should've been.
More wrong than bad.