The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
First one (if you'vea heard it, don't givce it away)
A man walks into a bar (as in a drinks establishment), and asks for a glass of water. The bartender points a gun at him. The man thanks the bartender, and leaves.
Explain why.
how can they cross?
if i asked
> the other statue if the door on the left has the emerald behind it,
> what would he say?
We have a winner!
An alternative correct answer would have been "What would you say if I asked you 'Is this the correct door'"
In that case, the one that tells the truth would tell the truth, and the one that lies would have to lie about lying, and therefore would also tell the truth.
Grix the
> adventurer
> was exploring some ancient ruins, looking for a legendry
>
> emerald. He came upon two talking statues, each in front of a
> door.
> One of them always tells the truth, the other always
> lies. He can
> ask them each the same yes/no question. One door
> lead to certain
> death, the other to the emerald.
if i asked the other statue if the door on the left has the emerald behind it, what would he say?
if the emerald is behind the door on the left then the statue will have to say no because either he will lie or the other one will. if the emerald is behind the door on the right then the statue will say yes.
> Ant, the young peasant, honourably decided to let the king pick. If
> the king chose 'sod off', they were to get married, otherwise, they
> weren't.
Close enough. Ant was supposed to pick one out, say "I choose this one", and then destroy it. By eating it, possibly. Then the one left would be the opposite of what Ant chose.
I always freed Bowser though, for some reason. Then he slipped on a banana peel and knocked out Donkey Kong. Genius.
It inspires most of my story additions.