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For Gorilla to step up with their first game with Sony, try to take on a project that was ambitious from the start with all the retarded PS2 magazines calling it a 'Halo killer' instead of just letting the game run its course and then see from the end.
Sounds like Sony and Gorilla have taken on too much for the PS2 hardware but I like the idea of a developer trying to push the hardware to the limits instead of sitting back and holdings ideas back.
IGN's review is very inconsistent, they talk about the short comings and then as usual go on to say that it is a very solid game that yes you should buy.
The main criticisms are AI related and occasional slowdown but even Halo, Half Life and a host of other games before it have suffered from these problems to one degree or another.
I am still really looking forward to it, it looks a hell of a lot of fun to play and will still remain up there with my Christmas purchase list.
> What's the basic premise of Killzone, then?
3 ISA operatives drop deep behind enemy lines to prevent the Helghast from taking over a planet. Then they hook up with a rogue ex-Helghast along the way.
> Does it have any particular gameplay quirks?
If there was an award for best weaponry in a videogame, ever, it would have to go to Killzone.
Does it have any particular gameplay quirks? Halo, for example, had vehicles.
> I'm really looing forward to this, any idea of its release?
Still I'm looking forward to getting my hands on Half-Life 2 a hell of a lot more than Killzone.
> Oh and Icarus, Guerrilla did develop Killzone.
Finally, third time lucky.
Oh and Icarus, Guerrilla did develop Killzone.