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For Gorilla to step up with their first game with Sony, try to take on a project that was ambitious from the start with all the retarded PS2 magazines calling it a 'Halo killer' instead of just letting the game run its course and then see from the end.
Sounds like Sony and Gorilla have taken on too much for the PS2 hardware but I like the idea of a developer trying to push the hardware to the limits instead of sitting back and holdings ideas back.
IGN's review is very inconsistent, they talk about the short comings and then as usual go on to say that it is a very solid game that yes you should buy.
The main criticisms are AI related and occasional slowdown but even Halo, Half Life and a host of other games before it have suffered from these problems to one degree or another.
I am still really looking forward to it, it looks a hell of a lot of fun to play and will still remain up there with my Christmas purchase list.
;)
> Mav wrote:
> What's the basic premise of Killzone, then?
>
>
> to be the biggest disapointment for a lot of people this christmas
well if people want to get all excited with hype instead of just enjoying a game on it's own merits instead of having to compare it to any game that has guns in it then it's their own fault.
> So it's a bit like Rainbow Six, team-based FPS combat, but with a more
> arcade style a la Halo?
No. I prefer Rainbow Six's realism, but Killzone is more arcadey shoot 'em uppy, despite trying to have an essence of realism.
Also, you don't control a team. You control one member of the team at any one time, but can pick which you start the level with, and there are differences in enemy type/number/etc. depending on wehich character you pick.
> What's the basic premise of Killzone, then?
to be the biggest disapointment for a lot of people this christmas
:p @hypemeister