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This mistake people make is similar to the mistake people make when they think that the new G4 macs are slow compared to pcs just because their PowerPC processors are 500mhz, they infact have the capability to do a billion operations per second a thing that only very latest intel coppermine processors are able to do starting at the 866 one I think.
Anyway i hope this clears up any misunderstanding.
and here r the actuall specs of the x-box to prove it,
The Specs
CPU:
Intel Pentium III 733MHz (not 600 as u said) processor with Streaming SIMD Extensions
Graphics Processing Unit:
300MHz custom 3D graphics processor by nVidia
300 million micropolygons/particles per second
150 million transformed and lit polygons per second
100+ million polygons per second sustained performance (shading, texturing)
4 simultaneous textures
Compressed textures available at 8:1 compression
Full-scene anti-aliasing
Memory:
64 MB of RAM (unified memory architecture)
6.4GB/sec memory bandwidth
Storage:
8GB hard drive
4X DVD drive with movie playback
8MB memory card
Sound:
Custom 3-D audio processor
64 Audio channels
3-D Audio support
Midi/DLS2 support
AC3 encoded game audio
Network:
100 MBPS Ethernet Port
Optional Modem
Input/Output:
4 game USB controller ports
Expansion port
Proprietary A/V connector
Video:
DVD movie playback
1920x1080 maximum resolution
HDTV support
basically u r talkin tosh and the x-box will b king!
When many developers were asked what console to do they like developing for the most. They answered "GameCube". When developers were asked what console does Madden 2002 look best on they answered "GameCube".
Developers for the PS2 have had a difficult time tapping into the CPU chip's Vector Units, and because of that early software has suffered from sometimes lackluster graphics. And the only way to truly get the most out of Sony's console is to dig deep and tap into the Vector Unit extensions of the CPU, a feat that has yet to be fully accomplished, according to Rubin (Game developer). "There are companies that are doing it, but none of the games have shown up yet," he says. The CPU of the PlayStation 2 is 100 to 150MHZ slower than the GameCube. So the base CPU is a slower piece of hardware. On the subject of CPU cache (fancy name for a specialized bit of RAM) the GameCube's processor has twice as much as the Xbox's processor, which doesn't seem to mean anything to people, when it is very important to a console.
As for Polygons, Sony boast how they can push 75 million raw polygons per second, though not accounting for actual gaming environments such as light, textures, game physics, artificial inteligence etc. Nobody knows the true polygon pushing power of PlayStation 2 in play environments, but reports from developers suggest the count could be as low as three million polygons, as seen in games like Ridge Racer V and as high as 20 million polygons (no games mentioned though). Gamecube has 6-12 million pologons per second taking all gaming environments into account).
Gamecube renders up to eight effects layers to a polygon in a single pass, whereas the PS2 features a multi-pass rendering system. So, for example, Gamecube developers can effectively start with the base geometry (1), add a bump-map to it (3), add a dirt map (4), add a gloss map (5), add a reflection map (6), add a radiosity light map (7) and an effects layer of their choice (8) -- all in a single pass. By contrast, PS2 developers would have to re-render the polygon itself for every pass meaning eight times the work to get the same effect. So essentially PS2 has to render 1,000 polygons eight times over whereas GameCube only has to render 1,000 polygons once for the same effect.
There are many reasons besides these that prove the GameCube is a better console alround than it's competitors, but it just doesn't seem to register with some people. Why?
A lot of what is said above was taken from an article on www.ign.com. The full write up is at the link below and is well worth a read unless you are scared to know the real facts:
http://cube.ign.com/news/26984.html
Nobody cares very much... I don't anyway. Who could see people arguing over games consoles?!? MACHINERY!?!? Honestly, I didn't see it coming!
Want an X-Box? Fine, go ahead and buy one. I know I am.
Want a PS2? Fine, go get one. I've got one, and I love it.
These boards were made for intelligent, positive talk... not morons.
You're not a moron. Are you?
>>This mistake people make is similar to the mistake people make when they think that the new G4 macs are slow compared to pcs just because their PowerPC processors are 500mhz, they infact have the capability to do a billion operations per second a thing that only very latest intel coppermine processors are able to do starting at the 866 one I think.
--If what you say is true and PS2 is more powerful and better than X-Box! How come none of PS2 graphics have matches X-Box so far??? How comes the games, sound and graphics look sooooo much more superior compared to PS2's??????????????????--
as is onimusha (which has many added features).
soul calibur 2 and ridge racer....
as for ps1..all the games coming out now for it are utter pants....to put it mildly...
yeah the dreamcast is slowly but surely grinding to a complete stop...only a few months left :(
but hey i have a ps2 :) away we go!!!