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It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.
My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.
My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.
If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.
Well off to finish it all. Had a rant feel abit better head hurts though.
my website [URL]http://chippxero.tripod.com[/URL]
> You'll fit nicely in the "graduate artist" stereotype.
i am a hybrid of the two, i am a lazy geek.
Got my dissertation handed in on friday, starting work on my animation over the next week.
I have been offered a work experience job for a MMORPG to train up in PHP and SQL but it would mean another year in hull and i would have to work there and then get a part time job as well. but it would be a good experience and might help alot to getting a better job in another year.
strange really, as the 2 areas crossover to very good effect (having a tech savvy guy worhk with an animator to build a rig in max for example; the programmer would be very good at adding script controls to make the animators job easier).
ah well, i guess no matter what field you work in, there'll always be people who think the world would stop without them.
It's not who, but rather the general "atmosphere" between the two. I worked part time as a tester over the holidays, and that was a prime example of the heated feeling between them.
One guy was just on his lunch break when an artist came over and asked to make some colour correction tool or whatever for him. Apparently it's been going on for ages, this "conflict" - artists see programmers as lonely geeks while programmers see them as lazy dossers.
As another guy put it, "usually you'll find us working through our breaks while they (referring to the artists) come back late."
I understand what you mean though, artists have some sort of a guideline that they can plan to - finish texturing model by end of day or whatever. Whereas with coders, it's not quite definite - you could have allocated a class to take up half a day but eventually taking up three days instead.
> Dunno about the animators though, I guess it's easier for
> them.
whoever told yo that is a massive liar. it's every bit as competitive i assure you.
the difference is that a programming language is a programming language and people can eithe rget results or they can't, whereas animation and visual work has more scope for different ways of doing the same thing, you just have to make sure that your way is more impressive than the last guy.
> good link dude, Aardvark Swift are a really good agency to sign with
> if you're looking for CG based work.
By contrast it's totaly sh it for graduate coders. You give them tons of info, they get back to you with "possible" opportunities, but in the end it always goes to those with one or two years experience. Dunno about the animators though, I guess it's easier for them.
[URL]http://mandy.com/1/jobs3.cfm?v=10614364[/URL]