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"3d animation"

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Wed 08/12/04 at 04:21
Regular
"Captain to you."
Posts: 4,609
OMG it's 4.10am and my animation is still rendering :( i still have to put all my mocies together and add music. Then at 8.20am get up and walk in to uni for a 4 hour lecture in which a very tired me will present my animation.

It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.

My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.

My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.

If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.

Well off to finish it all. Had a rant feel abit better head hurts though.

my website [URL]http://chippxero.tripod.com[/URL]
Page:
Tue 19/04/05 at 22:48
Regular
"Captain to you."
Posts: 4,609
lcarus wrote:
> You'll fit nicely in the "graduate artist" stereotype.

i am a hybrid of the two, i am a lazy geek.

Got my dissertation handed in on friday, starting work on my animation over the next week.

I have been offered a work experience job for a MMORPG to train up in PHP and SQL but it would mean another year in hull and i would have to work there and then get a part time job as well. but it would be a good experience and might help alot to getting a better job in another year.
Tue 19/04/05 at 16:06
Regular
"you've got a beard"
Posts: 7,442
having an "atmosphere" between coders and visual artists is ridiculous, they'd both be equally boned without each other. coders would be programming engines for empy games and artists would be producing work that went nowhere.

strange really, as the 2 areas crossover to very good effect (having a tech savvy guy worhk with an animator to build a rig in max for example; the programmer would be very good at adding script controls to make the animators job easier).
ah well, i guess no matter what field you work in, there'll always be people who think the world would stop without them.
Tue 19/04/05 at 13:00
Posts: 15,443
You'll fit nicely in the "graduate artist" stereotype.
Tue 19/04/05 at 12:55
Regular
"Captain to you."
Posts: 4,609
I agree, programmers are lonely geeks.
Tue 19/04/05 at 12:47
Posts: 15,443
There are certainly more places available for artists than programmers.
It's not who, but rather the general "atmosphere" between the two. I worked part time as a tester over the holidays, and that was a prime example of the heated feeling between them.

One guy was just on his lunch break when an artist came over and asked to make some colour correction tool or whatever for him. Apparently it's been going on for ages, this "conflict" - artists see programmers as lonely geeks while programmers see them as lazy dossers.

As another guy put it, "usually you'll find us working through our breaks while they (referring to the artists) come back late."

I understand what you mean though, artists have some sort of a guideline that they can plan to - finish texturing model by end of day or whatever. Whereas with coders, it's not quite definite - you could have allocated a class to take up half a day but eventually taking up three days instead.
Tue 19/04/05 at 01:43
Regular
"you've got a beard"
Posts: 7,442
lcarus wrote:
> Dunno about the animators though, I guess it's easier for
> them.

whoever told yo that is a massive liar. it's every bit as competitive i assure you.
the difference is that a programming language is a programming language and people can eithe rget results or they can't, whereas animation and visual work has more scope for different ways of doing the same thing, you just have to make sure that your way is more impressive than the last guy.
Fri 15/04/05 at 11:45
Posts: 15,443
Very_Metal wrote:
> good link dude, Aardvark Swift are a really good agency to sign with
> if you're looking for CG based work.

By contrast it's totaly sh it for graduate coders. You give them tons of info, they get back to you with "possible" opportunities, but in the end it always goes to those with one or two years experience. Dunno about the animators though, I guess it's easier for them.
Fri 15/04/05 at 11:30
Regular
"Vote For Pedro"
Posts: 5,679
I'm not going for it myself. I can't do this type of thing, I posted it for anyone who may be interested.
Thu 14/04/05 at 23:33
Regular
"you've got a beard"
Posts: 7,442
good link dude, Aardvark Swift are a really good agency to sign with if you're looking for CG based work.
Tue 12/04/05 at 20:05
Regular
"Vote For Pedro"
Posts: 5,679
Sorry if this is out of place, but I haven't really paid much attention to this friend. It's a job advert that I saw on a production work site I check out. It's to do with computer game design, some of you may be interested...

[URL]http://mandy.com/1/jobs3.cfm?v=10614364[/URL]
Page:

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