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Bring forward one year, I've shed my love for the Xbox and repurchased a Gamecube. Don't get me wrong, the Xbox is a great console, it's just it didn't interest me anymore. I became fed up with "Realistic Racer #121531443" and all of the 'realistic games' that are on offer. Gamecube had that 'thing', the 'thing' that puts the fun into gaming once again. I remember playing the Amiga and loving all the quirky little games like James Pond and Super Frog, all that just isn't really there on say the PS2 or Xbox.
It's these games that are unique, they offer that fun factor that anyone can play. Which leads me onto the title of the post, The Gamecube made me realise that Nintendo really do make fun games, proved by a session on Mario Kart: DD yesterday with my family. Thats right, you heard it, my family for christs sake. The controls were easily adapted to by my Mum and Dad and my brothers and sister enjoyed the frantic racing.
"So what? I play with my GC with my sisters and brothers all the time" I hear you cry, well lets put things straight here, other then myself, my family never ever played with me on my Xbox, the games were just too complicated for them to really understand. With Mario Kart, you just pick up the game, press A and go. There's nothing more to it, it sounds boring on paper, but it's as funny as hell in the game when you manage to plant a green koopa shell in the back of your sisters kart.
Yeah, it might of just been a Christmas thing, but It's made me realise that the Gamecube is a fun console to have and holds the potential for excellent multiplayer gaming.
It's made me realise that the Gamecube is, for once in my life, a console that I will keep until it's replaced with the next one up.
Heres to the future.
gamesfreak.
If you go on the map and hover over the worlds it should tell you how many of them you have got for that level.
The mountain is not a world, just a level.
Which makes searching for them even more annoying.
> And I'm sure there are 20 blue coins on Corono Mountain.
There's just 10 there.
> That can't be right though, as you get the very first shine from the
> airport, then you go back and get another.
It could be two from the airport and 17 from Delfino Plaza. I'm not totally sure.
> There are seven levels each containing eleven shines (7 x 11 = 77) and
> Delfino Plaza contains a further 18 shines (77 + 18 = 95) and one on
> the airport (95 + 1 = 96). The remaining 24 come from getting the
> blue coins.
>
> There are 30 blue coins in each level (30 x 7 = 210), ten on Corona
> Mountain (210 + 10 = 220) and twenty split between Delfino Plaza and
> the airport (240 + 20 = 240).
That can't be right though, as you get the very first shine from the airport, then you go back and get another.
And I'm sure there are 20 blue coins on Corono Mountain.
I haven't played in a while though, so I'm probably wrong.
There are 30 blue coins in each level (30 x 7 = 210), ten on Corona Mountain (210 + 10 = 220) and twenty split between Delfino Plaza and the airport (240 + 20 = 240).
Correct me if I'm wrong mind.
If they'd made those Shines into proper platforming shines, like the frankly genius ones on some of the levels (the giant ray on that hotel, or the brilliant cloud on on Pianta Village, i think it's called), then it'd of been much, much better.
As it is, Sunshine is outstanding, but at times a little underwhelming. Noki Bay pwns all things ever.
And the FLUDD-less bits were fantastic.