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"Pokemon on Cube"

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This thread has been linked to the game 'Pokemon Colosseum'.
Thu 30/12/04 at 17:25
Regular
Posts: 2,048
Yep, Nintendo have announced that a GBA-style Pokemon adventure is underway for the Cube.

Now this has got me thinking two ways. It could turn out as a successful RPG, racking up the sales like it's GBA brother did ever so well.

But on the other-hand I have a feeling the exploration side of the game won't work in 3D that well. Sure, the battles will look brilliant, as Colossuem has already proved, but the other side of the game I have my doubts about. And, even though the Cube is owned by loads of kids, I have a feeling it won't sell well. Maybe because little kids will get burned if they buy it, I don't know. But I've got a doubt in the back of my mind. It's probably just me being stupid, but there we are.

I won't buy it, because even though deep down my heart is telling me I love Pokemon, my mind knows I will get burned/kicked/eaten/stroked if I do buy it.

So kids, get excited!
Thu 30/12/04 at 20:11
Regular
"bit of a brain"
Posts: 18,933
no when the screen flashes, BEFORE you enter the battle, you can hold B to stop the battle.
Thu 30/12/04 at 20:10
Regular
"Dr. Chad Niga"
Posts: 4,550
If they manage to get the 3D world aspect good, and a realistic feel of free decisions, then i think it'll be good.
Thu 30/12/04 at 20:10
"period drama"
Posts: 19,792
But you still have to go to the battle screen, hold the button down, and then the crappy 'run away' animation.
For your idea, with the random battles, you may as well get some item right at the start of the game that you can equip to stop you ever getting into battles at all.

That would make more sense.
Thu 30/12/04 at 20:06
Regular
"bit of a brain"
Posts: 18,933
It wouldn't be irritating if you didn't have a random battle every 10 steps, now, would it.
Thu 30/12/04 at 20:05
"period drama"
Posts: 19,792
Nope, it'd still be irritating doing that every 10 steps.
My way's best.
Thu 30/12/04 at 20:01
Regular
"bit of a brain"
Posts: 18,933
I'd just make it easy to quit out of a batte, perhaps hold B while the screen flashes or something, like preventing evolutions in Red and Blue
Thu 30/12/04 at 19:58
"period drama"
Posts: 19,792
gerrid wrote:
> IT would be rubbish to be able to see the wild pokemon, because then
> you could just pick and choose what you fight. The battles have to be
> random but you have to have the option of not competing in them.

Or they could have some kind of thing (a symbol or 3D icon or something like that, but better) that moves around the map, which doesn't give away which pokémon you'll be fighting.

That way it keeps the surprise and you can avoid them if you want.
Thu 30/12/04 at 19:40
Regular
"bit of a brain"
Posts: 18,933
IT would be rubbish to be able to see the wild pokemon, because then you could just pick and choose what you fight. The battles have to be random but you have to have the option of not competing in them.

And if it's 3D please god don't do the old cop out 2D game in a 3D viewpoint. Give us some up and down options, don't make it impossible to scale knee high ridges, as happens in far too many RPGs.
Thu 30/12/04 at 19:37
Regular
Posts: 11,038
Like Paper Mario, but on a larger scale, and they randomly appear, whereas in PM you knew what enemy was always going to be there when you went through the door/pipe/wall
Thu 30/12/04 at 19:35
Regular
"bit of a brain"
Posts: 18,933
If they have random battles, they have to be easily avoidable and not too numerous (not like Skies on the DC, where you couldn't go 2 steps without a battle)

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