The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Now this has got me thinking two ways. It could turn out as a successful RPG, racking up the sales like it's GBA brother did ever so well.
But on the other-hand I have a feeling the exploration side of the game won't work in 3D that well. Sure, the battles will look brilliant, as Colossuem has already proved, but the other side of the game I have my doubts about. And, even though the Cube is owned by loads of kids, I have a feeling it won't sell well. Maybe because little kids will get burned if they buy it, I don't know. But I've got a doubt in the back of my mind. It's probably just me being stupid, but there we are.
I won't buy it, because even though deep down my heart is telling me I love Pokemon, my mind knows I will get burned/kicked/eaten/stroked if I do buy it.
So kids, get excited!
Then again, when you played the GBA versions enough, you get to the point where you don't have to bother walking down the roads between towns anyways if you don't want to because you always get some flying Pokemon and just teleport from town to town. So perhaps it isn't too important to cut down on the grass, because eventually it does end up more or less up to you if you want to travel through the grassy sections or not.
:)
It will be an RPG because of the exploration etc, not the amount of experience a Pokemon needs.
> But for that to work, the experience points needed to level-up would
> need to drastically decrease, because with the option of not
> battling, players could find their Pokemon getting slaughtered by Gym
> Leaders who need to be defeated to progress because they didn't
> battle and level-up their Pokemon enough.
>
> Another idea would be that a Pokemon levels-up once it's fought a
> certain amount of Pokemon, or even a certain Pokemon.
So in essence, don't make it an RPG.
Right. That really would make a good RPG.
But then how do you level up your Pokemon? Well, I feel placing more trainers around the routes would help, and also add the option whether you want to fight them or not, and not make it so that they automatically fight you hen you come into their line of sight.
But for that to work, the experience points needed to level-up would need to drastically decrease, because with the option of not battling, players could find their Pokemon getting slaughtered by Gym Leaders who need to be defeated to progress because they didn't battle and level-up their Pokemon enough.
Another idea would be that a Pokemon levels-up once it's fought a certain amount of Pokemon, or even a certain Pokemon.
There's just so many ways this game could go. Hopefully Nintendo will get it right.
As for random battles etc. I feel they should be left in there. Perhaps more paths so you don't 'have' to walk through too much grass might be the answer. The way Pokemon games are constructed at the moment is that they throw enough random battles at you bewteen sections that your Pokemon are generally levelled up enough to tackle the boss or what not at your destination. So there is still going to have to be some element of it in there. Also, the random battles was half the fun/aim of Pokemon, as it was running around long grass trying to track down elusive ones to complete your collection.
I think big Colosseum showdowns should still be part of it. Not the main drive, but when you get to a main town you should be able to take part in some for special gifts/items etc.
They should also include more places like that battle square place in Colosseum where you could just mill around battling other trainers at your pleasure.
Animal Crossing style realtime day and night would be quite good too! So you could only capture certain Pokemon at night etc.
:)
> IT would be rubbish to be able to see the wild pokemon, because then
> you could just pick and choose what you fight. The battles have to be
> random but you have to have the option of not competing in them.
What you need is a Tales of Symphonia style "random battle" system where you get generic monster "blobs" rambling around the world map but giving no clue as to what the exact monsters are that you'll fight when you run into them (or they run into you). That way you can't cheat and wait ages for a really rare Pokémon in an area and avoid all those damn Pidgeys.
All that can be done is to wait and see if any of these ideas show up in the final product. Maybe a few emails or something sent to Nintendo could help get these ideas across. Well maybe not...
Also, NOT TOO MANY MENUS.
Maybe being able to increase the power/accuracy of your moves with timed button presses, etc would add a little flair to the battles, Paper Mario style.
As for the walking in grass bit, isnt that basically the point of pokemon? Maybe they could have it so your walking about in grass and then pokemon rush out at you, and you can run away, if they touch you it goes into battle mode. It means you COULD pick and choose which ones you battle, but at the same time your reactions would be pretty quick not to be caught when you dont want to be. They could come flying out of trees/holes too in different places.
Add a little "stamina" thing where you can run for a certian period of time(eating/sleeping makes it last longer/faster) and the harder the pokemon are the faster they chase after you?
Beautyfly = Butterfree and so on.