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kind of true even if some games arent.
games such as super mario sunshine and most of the mario stuff are classed as kiddy and yes they are kiddy also the games such as pokemon.
but thanks to resident evil 4 and the new [B]real life[B] looking zelda and metroid prime 2 echoes is the gamecube and other consoles growing up at last and making the games harder?
please write down your issues on nintendo and there kiddy stuff!
256mb to 1.5gig gamecube
700mb to 4.5gig ps2
The only difference is one is big enough to hold a movie the other isn't.
> 32Mb carts? I thought most were 128Mb and 256Mb? Someone said
> Nintendo even made a 512Mb cart for the N64 - although I cant
> remember seeing one myself.
MAcintosh is right, the 512 MB cart was for a game called Resident Evil 2.
>
> Looks cool like a PSP you mean?
It's just a shame a PSP, like any handheld, isn't a cool thing to own.
> Nintendo have always tried to get adult software on the Gamecube. That
> isn't the problem. Nintendo need to make the revolution look like a
> cool media device and not a toy and advertise some adult games along
> with it.
>
> Children games can be ignored if adult games exist and the console
> looks cool.
Looks cool like a PSP you mean?
> Machintosh.
>
> Now the N64 DID have capacity problems.
> And although Nintendo and Rare worked wonders in cramming huge
> amazing games on those teensy 32Mb carts, that was the problem.
> They were working wonders that the average develloper couldn't keep
> up with, so third party games, especially multiformat ones, tended to
> suffer.
:-)
32Mb carts? I thought most were 128Mb and 256Mb? Someone said Nintendo even made a 512Mb cart for the N64 - although I cant remember seeing one myself.
Even in 1995, a 32Mb cart would have been seriously limited for a home console.
Children games can be ignored if adult games exist and the console looks cool.
Dig yourself up an N64.
Should be cheap.
Now work your way through Zelda, Jet Force Gemini or Banjo Tooiee.
And compare it to the size of some Playstation classics, like Metal Gear Solid, Resident Evil and others that were made on the CD that happened to hold about 20 times as much.
Sure, Final Fantasy 7 ate it's way through about 3 disks, but that was almost all FMV. Almost everywhere can be revisited on the third disk.
Think I'm attributing too much space to FMV?
Think how much video a VCD holds.
Now the N64 DID have capacity problems.
And although Nintendo and Rare worked wonders in cramming huge amazing games on those teensy 32Mb carts, that was the problem.
They were working wonders that the average develloper couldn't keep up with, so third party games, especially multiformat ones, tended to suffer.
With the Gamecube's disks, 2 CD's, or 50 Zelda cartriges, worth of information, it's barely a problem for anyone.
And some games overstep this limit, and because the disks are cheap to make, they just make 2 disk games. And if anything had to be cut, it would only ever have to be a complete over-indulgance of FMV anyway.
Yes, Nintendo's Gamecube games have been fairly small (although no smaller really than your average PS2 "classic"), especially compared to the N64 behmoths that preceeded them, but that's because Nintendo want to make their games that way. NOT because they are pushed for disk size.
Now you could say that the DS is still with cartriges, and in a way that does cramp down on it's storage. But you only have to play Conker's Bad Fur Day to realise that even with minimal space, wonders can still be achieved, with sound/music/atmosphere quality, graphics, game size and detailed cutscenes. And atleast there won't be any sodding loading times! :-)
Macintosh can anaylyse as much as he wants, but the whole argument is juvenile - and I don't give a flying f**k either way.