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kind of true even if some games arent.
games such as super mario sunshine and most of the mario stuff are classed as kiddy and yes they are kiddy also the games such as pokemon.
but thanks to resident evil 4 and the new [B]real life[B] looking zelda and metroid prime 2 echoes is the gamecube and other consoles growing up at last and making the games harder?
please write down your issues on nintendo and there kiddy stuff!
> Nintendo have always tried to get adult software on the Gamecube. That
> isn't the problem. Nintendo need to make the revolution look like a
> cool media device and not a toy and advertise some adult games along
> with it.
I agree, but I can't see Nintendo EVER allowing the likes of GTA on any of their consoles even if the games producers were prepared to port them across! I'm not on some sort of censorship ban here but I think that the swearing and violence in GTA SA is just completely overboard! It may have been funny at first but then, like anyhting in too bigga dose, it just gets boring and unfunny!
Nintendo like to advertise their products in MB - MegaBits.
Like that 4MB Memory card - that's only 0.5 Mb - 8 bits to the byte.
So Macintosh, the Gamecube disk holds 12MB while the PS2 DVD's can only manage 3.7Mb, so UP YOURS! :-P
Some of the later games were 64Mb (like Resi and Conker), but some of the biggest ones like (like Zelda, Jet Force Gemini and Donkey Kong 64) managed to cram into 32Mb.
Conclusion - Disk storage isn't an issue if the develloper has any initiative whatsoever.
Yep, it's storing CD quality music on a CD, but Conker had sounds that owned everything that even the PS2 was pumping at that time!
Creativity > Storage Media
End of. :-)
> Macintosh wrote:
>
> 32Mb carts? I thought most were 128Mb and 256Mb? Someone said
> Nintendo even made a 512Mb cart for the N64 - although I cant
> remember seeing one myself.
>
> MAcintosh is right, the 512 MB cart was for a game called Resident
> Evil 2.
And Conker. And Bio Hazard 2. And Ogre Battle. And Paper Mario. And Pokemon Stadium 2. And as you said, Resi 2.
But there were NO 512MB carts. There were 512 Mb, which is Megabit, not Megabyte. 512 Megabits is 64 Megabytes. That is less than one tenth of a CD-ROM which holds 650 Megabytes.
Couldnt they just be put across a number of discs in these situations? The discs themselves are pretty cheap surely.
> *jizm* 3GB of unused space on a DVD how can you guys contain
> yourselves?
Well, its 7Gb extra, not 3Gb. If games get really big, chances are they will fit on PS2 and XBox, but not on GameCube.
> Both media's have gone up by 6 times
>
> 256mb to 1.5gig gamecube
>
> 700mb to 4.5gig ps2
>
> The only difference is one is big enough to hold a movie the other
> isn't.
Infact using Dual Layer discs, PS2 discs can hold 8.5Gb on one side of a DVD. Many films already use this feature as they dont fit into the 4.25Gb Single Layer DVD format.