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"Will Rare ever make a decent game?"

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Sat 22/01/05 at 13:00
Regular
Posts: 11,875
Banjo Pilot = sh*t
It's Mr Pants = mmmm mediocracy


It's been, what, four years since they released a game worth playing?
Mon 31/01/05 at 17:08
Regular
"bit of a brain"
Posts: 18,933
It's the same with anything. On the N64 everything seemed new. The move to 3D meant that you were experiencing new things all the time - Goldeneye, Zelda, Mario, Shadowman, 1080, Wave Race, F Zero, Lylat Wars, Turok.

Nowadays most games are based on old games, and there aren't that many new ideas in games. Games will all have a new idea, but they won't be crammed full of them, because what would have been original in 1997 has been done dozens of times in 2005.

The same thing happens with films and television, although to a lesser extent as they are more story based. What we need to recreate the sense of innovation, originality and new experiences that we all felt in the N64 age is another step forward like that from 2D to 3D. The problem is, that no one knows what that step is, and no one can imagine it. In a way this is why games are getting a bit stale these days, even the very best ones.

There's only so far you can go with new control. Jungle Beat looks excellent but bongos aren't exactly a giant step, just a sort of gimmick, like playing PD with a steering wheel. That's why I respect Nintendo for trying to make another leap, although I'm sceptical about whether they can pull it off or not - I don't think new control methods is really the way to go, although I'll have to see what they actually have up their sleeve before I make any judgements.
Mon 31/01/05 at 16:56
Regular
Posts: 18,185
I can see what's Strafio's saying.

I agree, games these days are as great as the games of yesteryear...

Just the fact is we were younger then, and we weren't caught up in the major complexities of console wars... it really didn't matter. Things weren't as bad or as tough then, money wasn't such a major issue, education, sex... you know what I mean?

Oh how I miss it.
Mon 31/01/05 at 12:54
Regular
Posts: 9,848
Hedfix wrote:
>> Strafio wrote:
>> Halo - it was great but no Goldeneye.

> It wasn't trying to be.

I know. That's why, without putting it down, I just said that it'll never give me the same enjoyment that Goldeneye did. Simply because I was more innocent and less experienced and all the little things that we now take for granted were so amazing back then! :-)


> Nope Perfect Dark had plenty more options, playing a deathmatch with
> 12 competitors on a 64 bit console hadn't been done before. Stats
> hadn't been done before. The whole thing was designed to have a lot
> more longevity, and it did.

You mis-understand.
Perfect Dark was a step forward in every possible technical way. If I was choose which one to play now, the chances are it'd be PD.
What I said was that it was a step back in enjoyment, because no matter what Rare did to it, because I'd seen so much of it before in Goldeneye, it would never impress me as much as Goldeneye did.

Because in the days of Goldeneye, I'd not seen anything like it before.
You starting to get my point about the whole "innocence - golden age" point yet?

> Halo is not Goldeneye, this is where people go wrong all the time,
> people are always comparinf games to other games rather than taking
> then as stand-alone creations - as a standalone creation Halo is
> immense.

Yes. I know.
But my comparison wasn't about which game was better blah blah...
I was talking about which one I got the most enjoyment out of.
And yes, I loved Halo, especially in multiplayer.
But by the time I got to Halo, things that would've blown me away 3-4 years earlier blah blah blah...

Understanding me now? :-)

> I could the same thing about OOT. It's still a classic.

Pikmin was a classic, but didn't have enough depth to affect me like the N64 Zeldas did.

>> Burnout - It was alright but... golden age standard? :-D

> Yes.

I'll let you have your opinion.
But as fun as Burnout is, it has the depth of a paddling pool! :-P


> I've had a few moments where games have taken me back. The strange
> cartoony yet military excellence of Future Tactics was fantastic.

"Moments". That sums it up exactly.
Loads of games have given me moments.
But NOTHING has given me the full experience since the days on the N64.
I think you agree with what I'm trying to say, just interpret my words as saying something different to what I'm trying to mean... aargh!

Do you get what I'm saying yet? :-S

:-)
Mon 31/01/05 at 09:58
Regular
"'ahh a nice sweety!"
Posts: 436
Dringo wrote:
> Wind Waker caused an 100% increase in Gamecube sales upon release
> too.

That didn't take much doing then?
Mon 31/01/05 at 07:24
Regular
"8==="
Posts: 33,481
Strafio wrote:
> I've not played all of them, so I can't speak for all of them.
>
> Halo - it was great but no Goldeneye.

It wasn't trying to be.

> It gave plenty of great ideas into the mix, especially vehicles in
> multiplayer. But the same way Perfect Dark never impressed the way
> Goldeneye did, this was another step back.

Nope Perfect Dark had plenty more options, playing a deathmatch with 12 competitors on a 64 bit console hadn't been done before. Stats hadn't been done before. The whole thing was designed to have a lot more longevity, and it did.

Halo is not Goldeneye, this is where people go wrong all the time, people are always comparinf games to other games rather than taking then as stand-alone creations - as a standalone creation Halo is immense.

> So much more than ever but less that we hadn't seen before.
>
> Pikmin - Pure genius while it lasted. Maybe if it had been a bit
> longer instead of being done with in just a few days, then maybe.

I could the same thing about OOT. It's still a classic.

> I know I would've loved it a lot more back in the day though.
> Heck, I might've even have found it challenging! :-D
> I really didn't like that Time Limit though.

Time limit's suck - still a good game though.
>
> Burnout - It was alright but... golden age standard? :-D

Yes.

>
>
> I can't speak for the others, but I can imagine.
>
> I played Final Fantasy 7 a few months back.
> I loved it, but I knew that I'd've loved 10 times more if I'd gotten
> my hands on it just 3 or 4 years earlier.
>
> Great games now days, the give you that taste of when brilliance
> first filled your innocence, but I've yet to meet one the truly takes
> me back. :-)

I've had a few moments where games have taken me back. The strange cartoony yet military excellence of Future Tactics was fantastic.
Sun 30/01/05 at 17:16
Regular
Posts: 9,848
I've not played all of them, so I can't speak for all of them.

Halo - it was great but no Goldeneye.
It gave plenty of great ideas into the mix, especially vehicles in multiplayer. But the same way Perfect Dark never impressed the way Goldeneye did, this was another step back.
So much more than ever but less that we hadn't seen before.

Pikmin - Pure genius while it lasted. Maybe if it had been a bit longer instead of being done with in just a few days, then maybe.
I know I would've loved it a lot more back in the day though.
Heck, I might've even have found it challenging! :-D
I really didn't like that Time Limit though.

Burnout - It was alright but... golden age standard? :-D


I can't speak for the others, but I can imagine.

I played Final Fantasy 7 a few months back.
I loved it, but I knew that I'd've loved 10 times more if I'd gotten my hands on it just 3 or 4 years earlier.

Great games now days, the give you that taste of when brilliance first filled your innocence, but I've yet to meet one the truly takes me back. :-)
Sun 30/01/05 at 16:29
Regular
"8==="
Posts: 33,481
Strafio wrote:

> The days of innocence meeting unimaginable brilliance are over for
> the experienced.

'fraid not.

Halo, Morrowind, Future Tactics, Psi-Ops, Burnout, Pikmin


and those are some of the more mainstream titles.


Quality stuff from this generation. Not directly OOT/Goldeneye but I've played each one and been in awe of certain brilliant elements never done in a game before.

Can't find a decent hit? Widen your range of games, take risks go for what's intriguing: Then you will find more 'unimaginable brilliance'.
Sun 30/01/05 at 15:22
Regular
"bit of a brain"
Posts: 18,933
The last time I felt the same touch of magic that I felt with OOT and the N64 games was with Metroid Prime 2, in Sanctuary Fortress.

Rogue Squadron on the GC had it too, it was something special, just amazing. I loved it. And it was a GC launch game.

Also, OOT had me from the opening title screen.
Sun 30/01/05 at 14:53
Regular
Posts: 9,848
Dringo wrote:
> OOT hooked a lot of gamers fast. It didn't seem as kiddy as the likes
> of Mario or Pokemon and it was a pure joy to play.

They did have to approach it positively though.
I'm not putting OOT down, it's just Goldeneye had a talent that OOT hadn't - it could turn the sceptics! :-)

> Although thinking about Goldeneye and OOT make me miss the golden age
> of gaming.

:-)

> I do hope Geist, Resident Evil 4, Starfox: Assault and the new Zelda
> will create the same sorta love for gaming I had back then.

I don't think it's possible.
It wasn't just the games, it was the times as well.
In those days nothing else mattered to me, nothing could be more important. Also, there were a billion things that we take for granted now that would give us butterflies in those times.

> Metroid Prime 2, Paper Mario 2, Pikmin 2 and Zelda: Four Swords
> NEARLY did it.
>
> And if Mario 128 also comes out this year. Well. It could be another
> golden age right here.

:-)
Wishful thinking.
I know what you mean.
Several games have given us that taste of Goldeness.
Heck, Final Fantasy 7 touched me in a way I didn't think that games could do nowdays. (although perhaps that's cheating, as that game WAS part of the golden ages, even if didn't play it till September).
But nothing will take us truly back.
The days of innocence meeting unimaginable brilliance are over for the experienced.

But maybe there's enough there for to give a fresh bunch of gamers a golden age of their own. :-)
Sun 30/01/05 at 12:29
Regular
Posts: 18,185
Strafio wrote:
> Now I'd admit that once I'd broken into Hyrule Castle, Zelda did
> indeed have me by the balls (that can sound so wrong! :-S) but like
> you said... 3 days...

Not comparing this to Goldeneye.

Goldeneye had much more mass-market appeal and it hooked me instantly. I loved the game.

But OOT was played 3 days solid.

I was addicted to it as soon as I had got my sword and shield, and got all the rupee's to by that damn shield.

OOT hooked a lot of gamers fast. It didn't seem as kiddy as the likes of Mario or Pokemon and it was a pure joy to play.

Although thinking about Goldeneye and OOT make me miss the golden age of gaming.

I do hope Geist, Resident Evil 4, Starfox: Assault and the new Zelda will create the same sorta love for gaming I had back then.

Metroid Prime 2, Paper Mario 2, Pikmin 2 and Zelda: Four Swords NEARLY did it.

And if Mario 128 also comes out this year. Well. It could be another golden age right here.

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