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A bank robbing/general heist game. Each different level is a different set-up that requires you to infiltrate different locations, avoid/take out guards, set up electronics, lay traps and bluffs, shimmy through air vents, avoid laser beams, all in the style of Oceans Eleven.
Just imagine how cool a game like that could be. Breaking into a casino vault. Choosing five men to take part, all with different abilities eg. small chinese guy fits through vents, big knucklehad knocks out guards, dweeby guy is good with electronics, pickpocket can steal keys and paperwork, charming guy can distract people... it's a classic waiting to happen. Add several different ways to complete each break-in and you've yourself a winner. You could even break up different heists into different locations by nicking bits of equipment from elsewhere.
Nick the best bits from Splinter Cell, throw in a bit of M:I-style action (lowering yourself through air vents etc.), a few Bond-style gadgets and you've got a class-A game. Obviously the game would have to be fairly difficult, and you'd fail the first few times, but once you get to learn people's routines, find passwords and codes, disguise yourself as key employees etc. you learn each level.
Man, this game would rule. Like Splinter Cell but set in Vegas without Michael Ironside. All ideas are copyrighted to me, mofos. As far as I know, a game like this has never been created, that focuses solely on the break-in side of things, so it'd be fairly fresh and original.
And yes, I did just watch the Parole Officer.
Some kind of thing like, once you're in etc, and you're removing the money as such, it's up to you how long you stay for.
Eg, you could play it safe and just grab a decent amount then escape, or, you could risk it and take more, thus taking longer - cue the tense music etc as you wonder if you'll be screwed any second, or if you'll have just a little longer.
Yes.
I demand a grand.
- Multiple paths/methods to win
- AI/Human combined
- Banks, Casinos - Populated areas
- Ragdoll physics (just for the Spaz-12 scenario, a lá Hitman 2)
- V. cinematic style
- Ocean's Eleven
- Limited equipment
- Limited funds - depending on success, to gain equipment
etc
Snuggly, we're doing your work for you!
> Ooh, ooh, and different storylines.
>
> As in, whatever way you play it decides how it all goes, thus
> allowing numerable repetitions of playing it through.
Azul gets a grand
As in, whatever way you play it decides how it all goes, thus allowing numerable repetitions of playing it through.