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"Best idea for a game ever EVER"

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Sat 19/06/04 at 23:27
Regular
"TheShiznit.co.uk"
Posts: 6,592
And it's mine!

A bank robbing/general heist game. Each different level is a different set-up that requires you to infiltrate different locations, avoid/take out guards, set up electronics, lay traps and bluffs, shimmy through air vents, avoid laser beams, all in the style of Oceans Eleven.

Just imagine how cool a game like that could be. Breaking into a casino vault. Choosing five men to take part, all with different abilities eg. small chinese guy fits through vents, big knucklehad knocks out guards, dweeby guy is good with electronics, pickpocket can steal keys and paperwork, charming guy can distract people... it's a classic waiting to happen. Add several different ways to complete each break-in and you've yourself a winner. You could even break up different heists into different locations by nicking bits of equipment from elsewhere.

Nick the best bits from Splinter Cell, throw in a bit of M:I-style action (lowering yourself through air vents etc.), a few Bond-style gadgets and you've got a class-A game. Obviously the game would have to be fairly difficult, and you'd fail the first few times, but once you get to learn people's routines, find passwords and codes, disguise yourself as key employees etc. you learn each level.

Man, this game would rule. Like Splinter Cell but set in Vegas without Michael Ironside. All ideas are copyrighted to me, mofos. As far as I know, a game like this has never been created, that focuses solely on the break-in side of things, so it'd be fairly fresh and original.

And yes, I did just watch the Parole Officer.
Sun 20/06/04 at 00:24
Regular
"Which one's pink?"
Posts: 12,152
Ooh, ooh, ooh.

Some kind of thing like, once you're in etc, and you're removing the money as such, it's up to you how long you stay for.
Eg, you could play it safe and just grab a decent amount then escape, or, you could risk it and take more, thus taking longer - cue the tense music etc as you wonder if you'll be screwed any second, or if you'll have just a little longer.

Yes.

I demand a grand.
Sun 20/06/04 at 00:21
Regular
"bei-jing-jing-jing"
Posts: 7,403
...and a dog with shifting eyes. You've got to have a dog with shifting eyes, its practically a law.
Sun 20/06/04 at 00:19
Regular
"gsybe you!"
Posts: 18,825
Yeah - once you choose a path, your actions slowly/swiftly close off the others. So, if you cut the lights, you might be able to cause havoc, but all the security doors are locked down, meaning you have to hack them or something.
Sun 20/06/04 at 00:16
Regular
"bei-jing-jing-jing"
Posts: 7,403
Extending on Azul's multiple outcomes idea, I think that perhaps a kind of time and action co-ordination, according to the speed or manner in which certain events are performed in could affect the route you take. For instance, if you choose to blow through a door to a new area sooner rather than later, you will have more time to get out, steal more money/stuff, and etc.
Sun 20/06/04 at 00:16
Regular
"gsybe you!"
Posts: 18,825
Summary

- Multiple paths/methods to win
- AI/Human combined
- Banks, Casinos - Populated areas
- Ragdoll physics (just for the Spaz-12 scenario, a lá Hitman 2)
- V. cinematic style
- Ocean's Eleven
- Limited equipment
- Limited funds - depending on success, to gain equipment

etc

Snuggly, we're doing your work for you!
Sun 20/06/04 at 00:16
Regular
Posts: 15,579
I do love the bank job on Vice City.
Sun 20/06/04 at 00:15
Regular
"tokyo police club"
Posts: 12,540
Azul wrote:
> Ooh, ooh, and different storylines.
>
> As in, whatever way you play it decides how it all goes, thus
> allowing numerable repetitions of playing it through.
Azul gets a grand
Sun 20/06/04 at 00:15
Regular
"tokyo police club"
Posts: 12,540
Get off my ideas, you pigs
Sun 20/06/04 at 00:13
Regular
"Which one's pink?"
Posts: 12,152
Ooh, ooh, and different storylines.

As in, whatever way you play it decides how it all goes, thus allowing numerable repetitions of playing it through.
Sun 20/06/04 at 00:12
Regular
"Which one's pink?"
Posts: 12,152
Surely we'd be quicker in saying "make an Ocean's 11 game"?

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