The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Very weird to play this after Resi 4, I don't think you couldn't get two shooting games any more different from each other.
So far:
+ Lots of humour and little touches which made me smile
+ More Captain Ash
+ Looks and sounds alot better with alot more speech
+ The stats & character gallery are back, with some old favourites
+ Intimidatingly huge amount of Challenges etc. to do
+ Doesn't look like EA have messed around with FRD's game.
- Couple of framerate slowdowns
- Pathetically weak and short opening level (the demo level)
- I seem to be crap at Arcade league.
The opening Story Level is a let down, specially since the beginning of TSP2 threw you into the sublime Siberia level. But the next level is far better. And has Captain Ash who is hilarious :)
Oh, and in the extras section you can see the credits, which has Cortez going all Saturday Night Fever on a mirror-balled dance floor. The sign on the wall says "The Big Tipper". :D
:(
> Exactly, so why are there so few in this one?
You're asking the wrong person :P
> cweek2000 wrote:
> I know this is a bit of a nit-pick, but does anyone else think there
> aren't enough story-mode pickups in mapmaker's logic? Last time I
> checked, there were 3.
>
> No, I agree. In TSP2 I remember there were loads, including a brain
> :)
Exactly, so why are there so few in this one?
Out of the 150 characters, at least 50 are alternate costumes, it's frustrating to do a Story level full of original looking characters and get Cortez in a labcoat
Got myself 2 more platinums on the monkey curling and the Virus in the bunker level.
Other than that a hell of a lot of Arcade.
> Ahh, I got a gold in Astro Jocks last night, giving me my last
> character (a crappy robot).
>
> I haven't completed teh game 100% yet (I think I have to do Co-Op in
> all difficulties, plus, I've only done the last level in Hard Mode),
> but I can tell straight away that I prefered TS2.
>
> This is just a lot easier.
I agree that it's easier, but with LIVE play, Future Perfect takes it above TS2.
> I know this is a bit of a nit-pick, but does anyone else think there
> aren't enough story-mode pickups in mapmaker's logic? Last time I
> checked, there were 3.
No, I agree. In TSP2 I remember there were loads, including a brain :)
munn wrote:
> I haven't completed teh game 100% yet (I think I have to do Co-Op in
> all difficulties
If that is the case I'm seriously dissapointed. That's just spinning the game out too far :S I never play on Co-Op really, if I'm playing it 2-Player it's always Arcade.