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+ The game is said to be 2 - 3 times *larger* than OOT.
+ Link will grow up as the game progresses
+ The starting town acts as an introduction where you wear normal clothes and have to round up cows on your horse within a time limit.
And some new screenshots. [URL]http://www.cube-europe.com/news.php?nid=7650[/URL].
Nintendo, a release date of tomorrow please.
Decent controls and preetier surroundings with more colours than grey and dull grey could make the sequel more fun, I won't hold my breath though.
But great.
Unfortunatly, WoW has demolished it as my RPG of choice for dipping in and out of.
> It's the sequel to the fantastic Morrowind.
Ah of course, due for end of the year isn't it?
It's going to be funtastic, and I'll have a nice uber PC for it too.
Still want Zelda more though
One aspect of the game caught my eye, though, and that was the "Radiant AI". Having NPCs with a list of things to do which they decide on their own how to accomplish would be fantastic, and is the exact sort of thing the new Zelda needs. To be honest I'm tired of Zelda NPCs just standing around day in and day out doing nothing, or walking horribly slowly down some stairs (Anju in MM, anyone?). They were on the right tracks in Wind Waker, with the whole pictobox thing - but that was still scripted. Hope fully we'll see that sort of thing, but I doubt it, because it's not really Nintendo's strong suit, NPC AI.
I loved the way you almost felt like you got to know everyone in the village and everyone had their own distinct personality and reason to be there. All they need to do in the sequel is have more villages like this and make them even larger.
Just make more of them, and bigger.
I'd like to see Hyrule in the new Zelda at first having been taken over by monsters and quite badly destroyed when Link gets there. It'll be like the very first dungeon, a pretty short one - and when you've got rid of all the monsters, the people will slowly come back and build the town back to normal throughout the game.
That's my prediction anyway.
> Windfall was definetly a moderate step forward though, there was a
> hell of a lot more life there than any other village I've seen in a
> Zelda game.
Really?
I found their lifelessness to be the most disappointing feature in the game... I mean, maybe it was a slight step forward from one of OOT's villages, but atleast 10 steps back from Majora's Clock Town.
Now that REALLY brought people to life.
Everyone had a life and a purpose and...
> I loved the way you almost felt like you got to know everyone in the
> village and everyone had their own distinct personality and reason to
> be there. All they need to do in the sequel is have more villages like
> this and make them even larger.
Now I'm thinking that you just called "Clock Town" "Windfall", because there is NO WAY that this applies to Windfall, let alone compared to Clock Town (a villiage in another Zelda game...)
Tell me I'm right Tilt, tell me I'm right... :-)