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"Zelda GC"

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This thread has been linked to the game 'The Legend Of Zelda: The Wind Waker'.
Thu 21/04/05 at 23:08
Regular
"thursdayton!"
Posts: 7,741
Some new info on Cube Europe, basically:

+ The game is said to be 2 - 3 times *larger* than OOT.
+ Link will grow up as the game progresses
+ The starting town acts as an introduction where you wear normal clothes and have to round up cows on your horse within a time limit.

And some new screenshots. [URL]http://www.cube-europe.com/news.php?nid=7650[/URL].

Nintendo, a release date of tomorrow please.
Mon 25/04/05 at 16:34
Regular
"bit of a brain"
Posts: 18,933
Whitestripes DX wrote:
> So far I found MM to be a pretty confusing muddle that's deterred me
> form playing it much.

The game really requires a lot of attention. It's not that complicated, but if you do a bit and then leave it for a while and come back you just get completely lost. Luckily I managed to do it without too much confusion, but there were a couple of times when I tried to do things I'd already done and so on. I really really enjoyed it - I think it is slightly better than Windwaker, but only because the dungeons are better and you get to ride a horse, although the fighting in WW is way better.

There is definitely a potential for a proper time scale element in this new Zelda. Something like the randomised schedules of NPCs from Oblivion, which coincide with wherever you are in the storyline, would certainly be nice.
Mon 25/04/05 at 17:39
"period drama"
Posts: 19,792
Strafio wrote:
> I might remember wrong, but didn't you play Majora after Windwaker?

Yeah.
Mon 25/04/05 at 17:41
Regular
"0228"
Posts: 5,953
Majora's Mask was the first Zelda I played, still prefer OOT though.
Mon 25/04/05 at 17:42
"period drama"
Posts: 19,792
Tphi wrote:
> Minor Spoilers, just confirming Zelda & Ganon are in it, there's
> some big aspect like the sailing in WW we've yet to see, and that you
> can fish and glide on chickens.

Fishing!
Gliding!

Hurrah!

> Oh, and that the cool A-button command when you fight is back and
> enhanced. Forgotten it's name now.

Counter-attack?
I thought it made things a bit easy. Like fighting against a massive room of knight-people was supposed to be really hard, but you just had to keep out the way and wait for the button to flash.
Mon 25/04/05 at 20:25
Regular
"thursdayton!"
Posts: 7,741
FinalFantasyFanatic wrote:
> Counter-attack?
> I thought it made things a bit easy. Like fighting against a massive
> room of knight-people was supposed to be really hard, but you just
> had to keep out the way and wait for the button to flash.

Sometimes it was hard to hit A at the right moment but I admit it was kinda cheap. Cool animation though :)
Mon 25/04/05 at 20:28
"period drama"
Posts: 19,792
I don't think New Zelda will have any problems looking cool.
I mean ... *shivers* ... woo
Mon 25/04/05 at 20:30
"period drama"
Posts: 19,792
And this:

EGM: Is it safe to say there is some major gameplay element we still don't know about, like the sailboat in Windwaker, that will remain secret until just before the game comes out?

EA: You're right.


Is just jism-inducing.
Mon 25/04/05 at 20:58
Regular
Posts: 21,800
I swear I read somewhere something that hinted about an underwater section. An underwater city would be simply splurge worthy.
Mon 25/04/05 at 23:22
Regular
"thursdayton!"
Posts: 7,741
Yeh the interview in the Spanish magazine mentioned something about the graphics being 3D again as the water effects weren't good enough before (balls - Nintendo just knew they'd sell a shedload more if it looked "realistic") and that with the new realistic water effects in the game it'd allow them to do underwater adventure stuff, though nothing solid was confirmed.
Tue 26/04/05 at 17:23
Regular
Posts: 21,800
IGN seem to think that the game will revolve around talking to animals. Also that Link might be able to turn into that kickass wolf at the end of the trailer.

Legend of Zelda : An American Werewolf in Hyrule

Excellent!

You better be able to maul people.

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